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Hat of Fire Acuity: Difference between revisions

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*Killing the [[Strange Ox]] will prevent summoning them during the [[Gather Your Allies (quest)|Gather Your Allies]] quest in Act 3. However, there is no other way to acquire this hat.
*Killing the [[Strange Ox]] will prevent summoning them during the [[Gather Your Allies (quest)|Gather Your Allies]] quest in Act 3. However, there is no other way to acquire this hat.
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{{Inflicts|Arcane Acuity|item}}
==Gallery==
==Gallery==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Hat of Fire Acruity.png|Appearance in game
File:Hat of Fire Acruity.png|Appearance in game
</gallery>
</gallery>

Latest revision as of 01:48, 11 December 2024

Hat of Fire Acuity image

Hat of Fire Acuity is an uncommon hat that grants the wearer Arcane Acuity (Condition) whenever they deal Fire damage.

Description Icon.png

It is said some wizard hats grant the power to keep your head cool - both literally and figuratively.

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp
  • UID MAG_Fire_ArcaneAcuityOnFireDamage_Hat
    UUID dbd8a255-771c-4c3e-b3d6-65d744b2cbd8

Special

The wearer of this item gains:

Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Condition: Arcane Acuity

Arcane Acuity Arcane Acuity
  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Where to find

Notes

  • Killing the Strange Ox will prevent summoning them during the Gather Your Allies quest in Act 3. However, there is no other way to acquire this hat.

Gallery[edit | edit source]