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Wyll/Approval: Difference between revisions
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* Wake [[Ansur|Ansur's]] spirit {{Approval|Wyll|+10}} | * Wake [[Ansur|Ansur's]] spirit {{Approval|Wyll|+10}} | ||
* Pick up the [[Helm of Balduran]] after defeating [[Ansur]] {{Approval|Wyll|+5}} | * Pick up the [[Helm of Balduran]] after defeating [[Ansur]] {{Approval|Wyll|+5}} | ||
'''Lower City'''<br> | |||
''At the [[Basilisk Gate Barracks]]:'' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Outrage at him for stealing from people he is supposed to protect {{Approval|Wyll|+2}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Wyll|+2}} | |||
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Wyll|+2}} | |||
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Wyll|+1}} | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say: | |||
* That you'd do exactly what she is doing {{Approval|Wyll|+2}} | |||
** OR Advise her to double their shifts and dock their pay {{Approval|Wyll|+1}} | |||
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Wyll|+1}} | |||
** OR Say a big guy like him makes an easy target {{Approval|Wyll|+1}} | |||
** Tell him you'll stay out of trouble {{Approval|Wyll|+1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Wyll|+2}} | |||
** OR Say it's a cruel way of talking about her {{Approval|Wyll|+2}} | |||
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Wyll|+1}} | |||
** OR Say that you are no builder but still are handy with a hammer {{Approval|Wyll|+1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Tell Lora to calm down and let Liara alone {{Approval|Wyll|+2}} | |||
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Wyll|+1}} | |||
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Wyll|+1}} ''(A {{Class|Paladin}} character will have a unique line here)'' | |||
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Wyll|+1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Wyll|+1}} | |||
** Ask Gannet what to do if you want to use the latrine {{Approval|Wyll|+1}} | |||
* Ask Gannet about Vanra, and then: | |||
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Wyll|+1}} | |||
** Tell him you'd love to see him try to kick you out {{Approval|Wyll|+1}} | |||
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Wyll|+1}} | |||
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then: | |||
** Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Wyll|+1}} | |||
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Wyll|+1}} | |||
** OR Suggest to pay Lora off {{Approval|Wyll|+1}} | |||
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Wyll|+1}} | |||
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Wyll|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' | |||
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Wyll|+1}} | |||
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Wyll|+1}} | |||
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Wyll|+1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately. {{Approval|Wyll|+1}} | |||
* If you have already killed Lora, tell Ethel to thank you {{Approval|Wyll|+1}} | |||
** OR Say you don't like being used {{Approval|Wyll|+1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Wyll|+2}} ''(either option)'' | |||
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Wyll|+2}} | |||
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Wyll|+2}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)'' | |||
''Speaking to [[Svend]] and [[Siggy]]:'' | |||
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Wyll|+1}} | |||
** OR Say Siggy clearly loves him and worries about him {{Approval|Wyll|+1}} | |||
** OR Persuade Svend he would leave the city at the first chance {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Wyll|+1}} | |||
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Wyll|+1}} | |||
** OR Choose to stay out of their debate and do not meddle in {{Approval|Wyll|+1}} | |||
''Other patrons:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Wyll|+1}} | |||
''At [[Crimson Draughts]]:'' | |||
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Wyll|+1}} | |||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Wyll|+1}} | |||
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
''At the [[Baldur's Mouth]] and dealing with its employees:'' | |||
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Wyll|+1}} | |||
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Wyll|+1}} | |||
''At the [[Flymm Cargo]]:'' | |||
* After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Wyll|+1}} | |||
''In [[Cazador's Dungeon]]:'' | |||
** Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Wyll|+1}} | |||
''At the [[Counting House]]:'' | |||
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Wyll|+1}} | |||
''At the [[Sorcerous Sundries]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Demand to release your 'master' or die {{Approval|Wyll|+1}} | |||
** Ask him gently to release your ''companion'' now {{Approval|Wyll|+1}} ''(The option is available to all characters except {{Class|Wizard}})'' | |||
''At the [[Elfsong Tavern]]:'' | |||
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Wyll|+1}} ''(Requires various skill checks with DC from 18 to 20)'' | |||
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Wyll|+1}} | |||
** OR Ask for a kiss instead {{Approval|Wyll|+1}} | |||
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Wyll|+1}} | |||
** OR Say you missed her {{Approval|Wyll|+1}} | |||
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Wyll|+1}} | |||
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Wyll|+1}} | |||
* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Wyll|+1}} | |||
** OR Give her some money and tell to keep the necklace, too {{Approval|Wyll|+2}} | |||
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round: | |||
** Joke about Harvard smelling funny {{Approval|Wyll|+1}} | |||
** Joke about 'Wizard and shatter' {{Approval|Wyll|+1}} | |||
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Wyll|+1}} | |||
* In the second round: | |||
** Joke about 'Vampires' {{Approval|Wyll|+1}} | |||
** Joke about 'Sleeping with a dragonborn' {{Approval|Wyll|+1}} | |||
** Joke about 'Zombie reanimator' {{Approval|Wyll|+1}} | |||
** Intimidate the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|20}})'' | |||
* In the third round: | |||
** Joke about 'A cleric and ham' {{Approval|Wyll|+1}} | |||
** Intimidate the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|25}})'' | |||
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Wyll|+1}} | |||
** OR Say he has enough left to buy a drink {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Wyll|+1}} | |||
* When Dez tells you about the job offered to his son by [[Three-Piece]]: | |||
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Wyll|+1}} | |||
Talking to [[Skoona|Enforcer Skoona]]: | |||
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Wyll|+1}} | |||
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Wyll|+1}} | |||
''At [[Lora's House]]:'' | |||
* If you haven't resolved the [[Save Vanra|quest]] yet: | |||
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Wyll|+1}} | |||
* After you have saved Vanra: | |||
** Say the hag was you problem to deal with {{Approval|Wyll|+1}} | |||
** OR Tell her to keep a closer eye on her daughter {{Approval|Wyll|+1}} | |||
** OR Say she is damn lucky you found Vanra {{Approval|Wyll|+1}} | |||
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Wyll|+1}} | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
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'''[[Lower City]]''' | '''[[Lower City]]''' | ||
''At the [[Basilisk Gate Barracks]]:'' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Pretend to push him off his balance {{Approval|Wyll|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Wyll|-1}} | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Wyll|-1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Wyll|-2}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Call Liara a typical Fist who never listens {{Approval|Wyll|-2}} | |||
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Wyll|-1}} | |||
* If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not {{Approval|Wyll|-1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* When talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Wyll|-1}} | |||
* When looking for a decision, playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Wyll|-1}} | |||
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Wyll|-1}} | |||
* When the hag offers you money for killing Lora, agree to do it {{Approval|Wyll|-1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then: | |||
** Say you'll leave now {{Approval|Wyll|-1}} | |||
** OR Say "That’s so evil, even I’m impressed." {{Approval|Wyll|-1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Wyll|-2}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)'' | |||
''Other patrons:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Wyll|-1}} | |||
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Wyll|-1}} | |||
* At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery. {{Approval|Wyll|-1}} | * At the [[Graveyard]], tell [[Gothric Rillyn]] that being buried alive sounds like apt punishment for thievery. {{Approval|Wyll|-1}} | ||
* Tell [[News Hawker Luan]] that her salesmanship is terrible. {{Approval|Wyll|-1}} | * Tell [[News Hawker Luan]] that her salesmanship is terrible. {{Approval|Wyll|-1}} |
Latest revision as of 20:33, 12 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Bugs[edit | edit source]
- As of Patch #7, Wyll will use his negative greetings regardless of approval.