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Halsin/Approval: Difference between revisions
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''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | * Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | ||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin| | ** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)'' | ||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}} | ||
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}} | * If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}} | ||
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▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}} | :* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}} | ||
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** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}} | ** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}} | ||
* Agree to clear the way for the necromancer, and then: | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it. {{Approval|Halsin|+1}} | |||
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}} | * Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Halsin|+1}} | ||
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'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]'''<br> | ||
* | ''In the [[Necrotic Laboratory]]:'' | ||
* | * Talking to the [[Fresh Mind]], wish them good night {{Approval|Halsin|+1}} | ||
* | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | |||
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Halsin|+1}} | |||
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die {{Approval|Halsin|+1}} | |||
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Halsin|+1}} | |||
''In the [[Tadpoling Centre]]:'' | |||
* Choose to release pod captives {{Approval|Halsin|+1}} | |||
'''After the final fight with [[Apostle of Myrkul]]''' <br> | |||
''Talking to [[Halsin]]:'' | |||
* If you still haven't helped him with lifting the [[Shadow Curse|curse]]: | |||
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Halsin|+10}} | |||
'' Talking to [[Alfira]]:'' | |||
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Halsin|+1}} | |||
** OR Prompt her to play for them alone {{Approval|Halsin|+1}} | |||
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | |||
* If Isobel died, apologize before Aylin {{Approval|Halsin|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Halsin|+1}} | |||
** OR Say they are better off without Zevlor {{Approval|Halsin|+1}} | |||
* Tell Cerys that other will look up to her {{Approval|Halsin|+1}} | |||
* Say you couldn't have done it without Jaheira's help {{Approval|Halsin|+1}} | |||
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Halsin|+1}} | |||
** OR Say "Good riddance" {{Approval|Halsin|+1}} | |||
* Tell her the [[Nightsong]] is the real hero {{Approval|Halsin|+1}} | |||
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Halsin|+1}} ''(A {{Class|Rogue}} character has a unique line here)'' | |||
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | |||
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then: | |||
** Assure Ide that Mol is somewhere safe {{Approval|Halsin|+1}} | |||
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Halsin|+1}} | |||
** OR Tell Mattis you will look forward to see him in the city {{Approval|Halsin|+1}} | |||
** OR Promise Umi that Mol is fine {{Approval|Halsin|+1}} | |||
'' Speaking to others:'' | |||
* Thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}} | |||
* Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Halsin|+1}} | |||
'''[[Campsite|Camp/Conversation]]''' | '''[[Campsite|Camp/Conversation]]''' | ||
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** Solve the second riddle {{Approval|Halsin|+1}}--> | ** Solve the second riddle {{Approval|Halsin|+1}}--> | ||
'''[[Lower City]]''' | '''[[Lower City]]'''<br> | ||
''At the [[Basilisk Gate Barracks]]:'' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}} | |||
** OR Pretend to push him off his balance {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}} | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say: | |||
* That you'd do exactly what she is doing {{Approval|Halsin|+1}} | |||
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}} | |||
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}} | |||
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}} | |||
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}} | |||
** Tell him you'll stay out of trouble {{Approval|Halsin|+1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}} | |||
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}} | |||
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}} | |||
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}} | |||
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}} | |||
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}} | |||
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)'' | |||
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}} | |||
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}} | |||
* Ask Gannet about Vanra, and then: | |||
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}} | |||
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}} | |||
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}} | |||
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}} | |||
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Halsin|+1}} | |||
** OR Suggest to pay Lora off {{Approval|Halsin|+1}} | |||
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}} | |||
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' | |||
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}} | |||
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}} | |||
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}} | |||
** OR Say you don't like being used {{Approval|Halsin|+1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)'' | |||
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)'' | |||
''Speaking to [[Svend]] and [[Siggy]]:'' | |||
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}} | |||
** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}} | |||
** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Halsin|+1}} | |||
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Halsin|+1}} | |||
** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}} | |||
''Other patrons:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}} | |||
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}} | |||
''At [[Crimson Draughts]]:'' | |||
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}} | |||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}} | |||
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
*<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | *<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together | ||
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | * <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal | ||
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* Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}} | * Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}} | ||
* Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}} | * Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}} | ||
* When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}} | * When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}} | ||
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''Final fight at the Moonrise:'' | ''Final fight at the Moonrise:'' | ||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}} | * If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]'''<br> | ||
* | |||
* Having [[Mother Dearest]] in your inventory, ask | ''Dealing with [[Yurgir]] and his retinue:'' | ||
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)'' | |||
* If you agreed to help Yurgir: | |||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Halsin|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}} | |||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | |||
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Halsin|-1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Agree to clear the way for him {{Approval|Halsin|-1}} | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Halsin|-1}} | |||
''In the [[Shadowfell]]:'' | |||
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Halsin|-1}} | |||
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}} | |||
'''[[Mind Flayer Colony]]'''<br> | |||
''In the [[Necrotic Laboratory]]:'' | |||
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Halsin|-1}} | |||
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Halsin|-1}} | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | |||
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you: | |||
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Halsin|-1}} | |||
** OR Persuade Chop to let Us go with you {{Approval|Halsin|-1}} | |||
''In the [[Tadpoling Centre]]:'' | |||
* Choose to purge the pods {{Approval|Halsin|-5}} | |||
'''After the final fight with [[Apostle of Myrkul]]'''<br> | |||
''Talking to [[Halsin]]:'' | |||
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Halsin|-10}} | |||
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | |||
* If [[Isobel]] died, tell aasimar you would betray her again on a whim {{Approval|Halsin|-1}} | |||
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | |||
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then: | |||
** Tell Ide that her friend is dead anyway {{Approval|Halsin|-1}} | |||
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}} | |||
** OR Inform Umi that Mol is dead {{Approval|Halsin|-1}} | |||
''Speaking to others:'' | |||
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}} | |||
* Speaking to [[Art Cullagh]], ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}} | |||
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Halsin|-1}} ''(A {{Class|Rogue}} character has a unique line here)'' | |||
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Halsin|-1}} | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
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''In the [[Wyrm's Rock Prison]]:'' | ''In the [[Wyrm's Rock Prison]]:'' | ||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}} | * Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}} | ||
'''Lower City'''<br> | |||
''At the [[Basilisk Gate Barracks]]:'' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Halsin|-1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}} | |||
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}} | |||
''At [[The Blushing Mermaid]]:'' | |||
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then: | |||
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Halsin|-1}} | |||
* When the hag offers you money for killing Lora, agree to do it {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then: | |||
** OR Say you'll leave now {{Approval|Halsin|-1}} | |||
** OR Say "That’s so evil, even I’m impressed." {{Approval|Halsin|-1}} | |||
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)'' | |||
''Other patrons:'' | |||
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Halsin|-1}} | |||
'''[[Cazador's Dungeon]]''' | '''[[Cazador's Dungeon]]''' |
Latest revision as of 10:56, 10 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.