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Illusion Quickening: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Illusion Quickening''' is a passive feature that lets the wearer cast illusion or enchantment spells after making a weapon attack. | | summary = '''Illusion Quickening''' is a passive feature that lets the wearer cast illusion or enchantment spells after making a weapon attack. | ||
| description = After hitting a creature with a weapon attack, you can cast [[illusion]] or [[enchantment (school)|enchantment]] spells as a {{ | | description = After hitting a creature with a weapon attack, you can cast [[illusion]] or [[enchantment (school)|enchantment]] spells as a {{r|Bonus}}. | ||
| condition = Quickening Incantation | | condition = Quickening Incantation | ||
| condition duration = 1 | | condition duration = 1 | ||
| notes = | | notes = | ||
* A character with Quickening Incantation condition cannot | * A character with Quickening Incantation condition cannot cast illusion or enchantment spells as an action anymore, only as a bonus action. | ||
* The Quickening Incantation loses duration at the start of the turn, so an Opportunity Attack | * The Quickening Incantation loses duration at the start of the turn, so an Opportunity Attack will not give a character this condition for their next turn. | ||
}} | }} |
Latest revision as of 07:35, 14 December 2024
Illusion Quickening is a passive feature that lets the wearer cast illusion or enchantment spells after making a weapon attack.
Description
After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a Bonus action.
Condition: Quickening Incantation
Duration: 1 turn
You can cast Illusion and Enchantment Spells as a bonus action.
How to learn
Granted by the equipment:
Notes
- A character with Quickening Incantation condition cannot cast illusion or enchantment spells as an action anymore, only as a bonus action.
- The Quickening Incantation loses duration at the start of the turn, so an Opportunity Attack will not give a character this condition for their next turn.