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Force Conduit (Condition): Difference between revisions

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| properties = MultiplyEffectsByDuration
| properties = MultiplyEffectsByDuration
| stack type = additive
| stack type = additive
| notes = *The {{DamageText|1d4|Force}} damage is apparently only triggered after a melee {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}} damage high enough to surpass your damage reduction and resistances.  
| notes = *The {{DamageText|1d4|Force}} damage is apparently only triggered after a direct melee {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}} damage high enough to surpass your damage reduction and resistances.
*Like [[Lightning Charges]], all the charges are consumed when the Force area damage is triggered. You end up with 2 turns of Force Conduit as you were just hit.
*Force Conduit reduces physical damage received even via [[Warding Bond]], but it won't trigger Force retribution damage as it requires a direct melee hit.
*Like [[Lightning Charges]], all the charges are consumed when the Force area damage is triggered.  
  }}
  }}


[[Category:Sources of damage reduction]]
[[Category:Sources of damage reduction]]

Latest revision as of 14:22, 29 November 2024

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Properties

Stack ID Stack ID: MAG_ZOC_FORCE_CONDUIT

If already applied If already applied: add to duration

More properties More properties:

Notes

  • The 1d4Damage TypesForce damage is apparently only triggered after a direct melee Damage TypesBludgeoning, Damage TypesPiercing, or Damage TypesSlashing damage high enough to surpass your damage reduction and resistances.
  • Force Conduit reduces physical damage received even via Warding Bond, but it won't trigger Force retribution damage as it requires a direct melee hit.
  • Like Lightning Charges, all the charges are consumed when the Force area damage is triggered.

Conditions with the same stack ID

Conditions with the stack ID MAG_ZOC_FORCE_CONDUIT, only one of these can be applied at the same time:

Condition Effects

Force Conduit (Condition) Force Conduit

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Sources of Force Conduit