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''Elsewhere in the inn:''
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Gale|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Gale|+1}}
* Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Gale|+1}}
* Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Gale|+1}}
* Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}}
* Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}}
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'''[[Reithwin Town]]'''<br>
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Gale|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Gale|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Gale|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Gale|+1}} ''(comes one point by another subsequently)''.
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Gale|+1}}
* Agree to help [[Arabella]] find her parents. {{Approval|Gale|+1}}
* Agree to take [[Arabella]] in at your camp. {{Approval|Gale|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Gale|+1}}
''In the [[House of Healing]]:''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Gale|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and Persuasion option only)''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Gale|+1}}
 
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Gale|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Gale|+1}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Gale|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Gale|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Gale|+1}} ''(gains approval only in first round)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Gale|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Gale|+1}} ''(each time)''.
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Gale|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}}
 
 
'''[[Moonrise Towers]]'''<br>


'''[[Moonrise Towers]]'''
''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:''
* Distract [[Z'rell]] with your yearning for Gale {{Approval|Gale|+1}}
* If you killed the goblins:
** Distract [[Z'rell]] with your yearning for Gale {{Approval|Gale|+1}}  
▶ '''''Note:''' This option is available only if you're romancing the wizard''
▶ '''''Note:''' This option is available only if you're romancing the wizard''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Gale|+1}} ''(either choice)''  
* If you spared the goblins, use [[Deception]] to explain that they are more useful alive {{Approval|Gale|+1}}
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
 
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.{{verify}}
''At the [[Moonrise Towers Prison]]:''
* When approach [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Gale|+1}}
* Escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Gale|+1}}
 
* Speaking to [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Gale|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Gale|+1}}
** Then try to bribe her {{Approval|Gale|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Gale|+1}}
** OR Refuse to bribe her {{Approval|Gale|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Gale|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Gale|+1}}
 
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Gale|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Gale|+1}}
* Provide [[Wulbren]] with any tool capable of destroying a wall {{Approval|Gale|+1}}
* When [[Wulbren]], once freed, takes the boat and sails off without the party, let him go {{Approval|Gale|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Gale|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Gale|+1}}
 
''Elsewhere in Moonrise Towers:''
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}})
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Gale|+1}}
 
''Final fight at the Moonrise:''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Gale|+1}} ''(either option)'' {{Approval|Gale|+1}}
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Gale|+1}}
 


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
Line 738: Line 780:
** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''


''Speaking to [[Isobel]]:''
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* During [[Marcus Falgor|Marcus's]] assault:
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Say that she is going to meet Ketheric face to face {{Approval|Gale|-10}}
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Gale|-1}} ''(either option)''
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault, indulge your Urge and attack Isobel {{Approval|Gale|-10}} ''(Works, too, if you return to the inn after freeing [[Nightsong]])''  
** OR Speak to Isobel and say that she is coming with you {{Approval|Gale|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Gale|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Gale|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''


''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
Line 788: Line 834:
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}}
'''[[Reithwin Town]]'''<br>
''At the [[Reithwin Tollhouse]]:''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Gale|-1}}
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Gale|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Gale|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Gale|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''





Latest revision as of 20:48, 30 November 2024

Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Gale may greet the player with:

Negative (<0):

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and above (19+):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

When spoken to by someone other than the player character:

  • "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."

Romance[edit | edit source]

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - After Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval[edit | edit source]

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

In the Hollow:

Note: This works, too, if Gale has been recruited but is not an active member of your party

In the Sacred Pool and druid caves:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Gale approves +1
  • Talking to Volo about the goblins, say you're a student of the page Gale approves +1
  • Save Arabella by talking to Kagha or to her viper Teela Gale approves +8

Note: This works, too, if Gale has been recruited but is not an active member of your party

  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Gale approves +1 (either option)
    • OR, Playing as a Drow Drow or Duergar Duergar, say you don't threaten/kill children Gale approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Gale approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Gale approves +1
  • Help Alfira finish her song Gale approves +1

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location

  • Refuse to open the gate for Minthara Gale approves +5
  • Successfully defend the Grove and then talk to Zevlor Gale approves +10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Gale approves +1 (immediately starts a fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Gale approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Gale approves +1
  • When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Gale approves +1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Gale approves +1
  • When Auntie Ethel surrenders, order her to let Mayrina go. Gale approves +1
    • OR Say that the best solution is a dead hag. Gale approves +1
  • Reject Mayrina's locket as a reward for saving her Gale approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand Gale approves +1 (either)
    • OR Attack Connor Gale approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Gale approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Gale approves +1

Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Intimidating the goblin guard Gale approves +1
    • Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Gale approves +1

Goblin Camp

At the outer camp:

  • Speak to Owlbear Cub via Speak with Animals and suggest him to go to your camp Gale approves +1 (if you spared him earlier at the cave)
  • When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers Gale approves +1
  • Persuade Klagga to give you the Dwarf's Poem Gale approves +1
  • Convince Booyahg Piddle to give you the book he's reading without using illithid powers Gale approves +1
  • Tell Eight that you are sorry for the loss of his parents. Gale approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans Gale approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers.Gale approves +1 (either option)
    • If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face Gale approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him. Gale approves +1

In the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • OR, Playing as a Tiefling Tiefling, answer that you won't betray your kind Gale approves +5 (starts a fight with Minthara)
  • Provoke a fight with Minthara Gale approves +5
  • Convince the spiders in the pit that goblins taste better than you Gale approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth herself in disguise and egg them on goblins Gale approves +1

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Gale approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Gale approves +1
    • If you first told Halsin to go to safety, tell him to come with you in a bear form. Gale approves +2 (comes point by point, when you ask and when Halsin agrees)

The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a non-Oathbreaker Paladin Paladin, successfully bless the dying hyena Gale approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Gale approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Gale approves +1
  • Agree to fight the gnolls to save Rugan Gale approves +1
  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Gale approves +1
    • OR Tell him to give the cargo to you, using Intimidation or provoking a fight Gale approves +1
    • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Gale approves +1
  • Order Flind to attack other gnolls instead of you.Gale approves +1
    • After the battle against gnolls, order Flind to off herself. Gale approves +1

Waukeen's Rest

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Gale approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Gale approves +1
  • Get access into the hideout peacefully Gale approves +1
  • Refuse to help Zarys find her people/missing shipment Gale approves +1
  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Gale approves +1
    • Free Rugan, if he survived Zarys's torture and your fight against other Zhentarim Gale approves +1
  • Promise Oskar Fevras to speak to his captors Gale approves +1
  • Purchase the artist from Brem for the price he asks initially Gale approves +1
    • Make Brem lower the price through Intimidation or Persuasion Gale approves +1
    • OR Make him let Oskar go for free, using any check-based option Gale approves +1
  • Give Oskar an additional 200 gold after freeing him Gale approves +1

Underdark

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

Grymforge

  • Tell Ward Magmar that he disgusts you Gale approves +1
  • Convince Skickpit you're going to help him, then tell him to find a place to hide Gale approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Gale approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Gale approves +1
  • Convince the Deep Rothé to give in to their rage and attack the duergar Gale approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Gale approves +1

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down Gale approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Gale approves +1
  • Speaking to Kith'rak Voss, successfully pass the Deception check to resolve the encounter peacefully Gale approves +1

Crèche Y'llek At the training room:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Gale approves +1
    • OR That you'll raise it yourself Gale approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Gale approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • After asking Gale about himself try peering into his mind through Wisdom check Gale disapproves -5, but then apologize and tell him you gave in to curiosity Gale approves +5
  • When Gale looking at the flames say "Go to Hell" to you, bid him good evening Gale approves +3
  • At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible Gale approves +1
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake Gale approves +1
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
    • Threaten to kill Mizora during her first appearance Gale approves +1
  • Pet Scratch when he first comes to the camp Gale approves +1
  • Feed the Owlbear Cub when it first comes to the camp Gale approves +1
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
  • When you find Gale feasting eyes on conjured image of Mystra, ask about her or say she's pretty, then successfully pass an Insight check Gale approves +1
    • When Gale says that Mystra is all creation:
      • Playing as a Wizard Wizard, tell him there's no greater deity Gale approves +5
      • Playing as a Cleric Cleric of Mystra, tell him that no other god comes close to her divinity Gale approves +5
    • Agree when Gale suggests to help you experience the Weave Gale approves +5, and then imagine:
      • Sharing a kiss with him. Gale approves +10 (starts romance)
      • Taking a romantic walk with him. Gale approves +5 (starts romance)
      • Having a hearthy dinner with him Gale approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think it over" Gale 
  • After first encounter with Raphael, ask Gale for advice on how to deal with the devil Gale approves +1

Personal quest

  • Say you're gratified to hear he trusts you Gale approves +1
  • Agree to quench his need for magic items to consume Gale approves +2
  • Sacrifice the first magic item to keep him stable Gale approves +10
  • Sacrifice the second magic item to sate his Arcane hunger Gale approves +10
  • Sacrifice the third magic item to support Gale Gale approves +10
  • After feeding him the third artefact, when he says he has something to tell you, answer that he is among friends Gale approves +1
  • Agree to not ask questions when he asks you not to

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. Gale approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Gale approves +1
    • OR, If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern Gale approves +1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Gale approves +2 (one point for each round of the game)
  • Convince Oliver to reunite with Thaniel Gale approves +3

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Gale approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Gale disapproves -1, stop her, saying she had done enough Gale approves +1
    • OR Say her willing to hurt herself was enough Gale approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Gale approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Gale approves +1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Gale approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Gale approves +1
    • OR Choose a dialogue option to attack him Gale approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Gale approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Gale approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Gale approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Gale approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Gale approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Gale approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Gale approves +1, and then indeed choose to quietly admire him Gale approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Gale approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Gale approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive Gale approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Gale approves +1
  • Ask her about others, and then say that running was right call Gale approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Gale approves +1
    • OR That danger is your life Gale approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Gale approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Gale approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Gale approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Gale approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Gale approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Gale approves +1 (either option)
    • When Bex asks why you helped, answer that you did it because they were in trouble Gale approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Gale approves +1 (either option; starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Gale approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Gale approves +1
  • If either Cal or Lia (or both) died while saving attempt, tell Rolan that you wanted to save everyone, but couldn't Gale approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Gale approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Gale approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Gale approves +1
    • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Gale approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Persuasion Gale approves +1 (either option, requiring a DC 14 roll)

Dealing with Raphael and Mol:

  • Suggest Mol to follow Gale's advice in the game of lanceboard Gale approves +1 (available if Gale is in the party)
  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Gale approves +1 (can be added to previous approval point)
    • After Mol wins, tell Raphael to stay away from her Gale approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

Elsewhere in the inn:

Reithwin Town

At the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Gale approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Gale approves +1
    • Then persuade Malus Thorm to operate on himself. Gale approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Gale approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Gale approves +1
    • Then offer Arabella shelter at your camp. Gale approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Gale approves +1 (The Dark Urge The Dark Urge character will have a unique lines and Persuasion option only)

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Gale approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Gale approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Gale approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Gale approves +1


Moonrise Towers

Talking to Disciple Z'rell after Ketheric's trial:

  • If you killed the goblins:
    • Distract Z'rell with your yearning for Gale Gale approves +1

Note: This option is available only if you're romancing the wizard

  • If you spared the goblins, use Deception to explain that they are more useful alive Gale approves +1

At the Moonrise Towers Prison:

  • When approach Minthara being tortured and erased by Jasin and Sumera:
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Gale approves +1
  • Escort Minthara out of Moonrise Towers and tell where to find your camp Gale approves +1
  • Speaking to Warden for the first time, tell her that her face is bland, too Gale approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante Gale approves +1
    • Then try to bribe her Gale approves +1, and when she takes the money and does nothing, say that you should have see it coming Gale approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Gale approves +1
    • OR Refuse to bribe her Gale approves +1
  • Talking to Lia, promise to help the tieflings escape Gale approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Gale approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Gale approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Gale approves +1
  • Provide Wulbren with any tool capable of destroying a wall Gale approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Gale approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Gale approves +1


Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Gauntlet of Shar

Camp/Conversation

  • When Elminster comes to your camp, ask why the gods wouldn't directly intervene
  • Tell Arabella her parents would be proud of her
  • Invite Halsin to join your party


Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Gale approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Gale approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Gale approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Gale approves +1
    • Playing as a Ranger, suggest to track her mother down Gale approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Gale approves +1 point

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Gale approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Gale approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Gale approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Gale approves +1
    • OR Say you'll make it quick Gale approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Gale approves +1

Note: Whatever choices while speaking with Orin impersonating Gyldro Angleiron do not bring any Approval/Disapproval from Gale (strangely)


At the Sword Coast Couriers:

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or any class-based option except pretending to be a friend of Gortash's Gale approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Gale approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Gale approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Gale approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Gale approves +1
  • Play the game and accuse the djinni of rigging the wheel Gale approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Gale approves +1
    • OR, Playing as a Bard, ask him about his adventures Gale approves +1
    • OR Provoke him to transform you Gale approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Gale approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Red apple' or ★'Roast onion' Gale approves +1 (either)
  • Second question: ★'Balcony in Waterdeep' Gale approves +2
  • Third question: ★'World would be better with him dead' Gale approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Gale approves +1
    • OR Note that she's a lot bigger than himself Gale approves +1
    • OR, Playing as a Druid, say they both are magnificent Gale approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Gale approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Gale approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage.Gale approves +1 (works either with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Gale approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Gale approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Gale approves +1

Watching Dribbles's show:

  • Say 'What a corny joke' Gale approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Gale approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Gale himself Gale approves +1
    • Then insist on your choice and cheer them Gale approves +1 (including Gale or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Gale approves +1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Gale approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Gale approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Gale approves +1
    • Then say that Dribbles is probably dead now Gale approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Gale approves +1
    • OR Ask whether she is hiring personnel Gale approves +1

In the Open Hand Temple:

Elsewhere in Rivington:

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". Gale approves +1

Note: This option is available only if Orin is not impersonating Rowan

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Sharess' Caress

  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Gale approves +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Say you're not interested in their offer, if Gale is not comfortable. Gale approves +2 (This option appears only if you're partnered with the wizard)
    • Agree to invite Halsin, too, if the druid is in the party, or refuse to do it Gale approves +1 (either option)
  • (If you've taken Raphael's deal) Tell Gale you only said what Raphael wanted to hear Gale approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Gale approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Gale approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry Gale approves +1

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Gale approves +1
  • OR Tell him you've spotted another guard on stealing Gale approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Gale approves +1
  • OR Leave barracks (or let him escort you out) Gale approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Gale approves +1
  • Refuse to make an alliance with him and confirm your decision Gale approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Gale approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Gale approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Gale approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Gale approves +1
    • OR Ask Ravengard whether he knows that he is infected Gale approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Gale approves +1

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Gale approves +1
  • After escorting Florrick out, tell her she's proven to be a vital ally Gale approves +1

Lower City

At the Sorcerous Sundries:

House of Hope

  • Tell Haarlep you are there to kill them, or attack Haarlep straightaway Gale approves +1 (either option)
  • Refuse to undress for Haarlep Gale approves +1
  • Refuse to vow your body to Haarlep Gale approves +1

Personal Quest

  • After obtaining The Annals of Karsus, tell Gale that you won't stand in his way OR that the crown sounds promising Gale approves +5
    • OR convince him not to reforge the Crown of Karsus and reassure him that he can still be a great wizard without it. Gale approves +1

After Gale speaks with Mystra at Stormshore Tabernacle:

  • Tell him you like the sound of him able to control the Karsite orb Gale approves +1
    • Then, say you share his attitude towards moral issues OR say that morals be damned, he should take the power Gale approves +1
    • OR Remind him of how he got the orb, and then agree that it chose him, because he was a powerful wizard Gale approves +1

Camp/Conversation

  • Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1
  • When Vlaakith projection emerges at the camp, tell Lae'zel to stand her ground Gale approves +1
  • After rescuing Gale from Orin, ask him if he was hurt by Orin or tell him that she made a grave mistake kidnapping him. Gale approves +1

Disapproval[edit | edit source]

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apologies and say you would have done the same Gale disapproves -1

Emerald Grove/The Hollow

  • Tell the tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • Tell Pandirna to hush or you will snap her neck Gale disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Gale disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Gale disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Gale disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Gale disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Gale disapproves -5

Forest

Sunlit Wetlands/Putrid Bog

Owlbear Nest

  • After killing the mother Owlbear, kill the cub as well Gale disapproves -1

Blighted Village

Goblin Camp

  • Tell Tracker Grikka that you will get answers from prisoners. Gale disapproves -1
  • When Crusher orders you to kiss his foot, obey Gale disapproves -1, then start licking it Gale disapproves -1
    • OR Give his foot a long lick straightaway Gale disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Gale disapproves -1
  • Promise Minthara to get information from the captive (i.e. Liam) Gale disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Gale disapproves -1
    • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Gale disapproves -1
  • After questioning Liam, leave him tied to the rack Gale disapproves -1
  • Agree to attack the Emerald Grove with Minthara with or without asking for a reward. Gale disapproves -5

Waukeen's Rest

  • Leave Benryn to die under the wreckage Gale disapproves -1

Zhentarim Hideout

  • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim Gale disapproves -1

Grymforge

  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Gale disapproves -1 (either)

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Gale disapproves -1, and then indeed kill him Gale disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Gale disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Gale disapproves -1 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Talking to Vlaakith, say you're a friend who brought the artefact to her Gale disapproves -1
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Gale disapproves -1
  • Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command Gale disapproves -1, and then indeed stab them Gale disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Gale disapproves -1

Camp/Conversation

  • After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through Wisdom check. Gale disapproves -5 (Whether you succeed the check, matters not)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Gale disapproves -1
  • When you find Gale feasting eyes on conjured image of Mystra:
    • When he says that Mystra is all creation, tell him he's deluded Gale disapproves -2 (This option is not available for Sorcerer Sorcerer avatars)
    • Playing as a Wizard Wizard, Warlock Warlock, Sorcerer Sorcerer or Bard Bard tell Gale you "practice magic, not melodrama" Gale disapproves -1
  • When Gale offers to help you feel the Weave, turn him down Gale disapproves -2
  • Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. Gale disapproves -1
    • When chanelling the Weave with Gale, choose to imagine:
      • Kicking him in the gut Gale disapproves -5
      • His head on a spike Gale disapproves -10
  • When the other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Gale disapproves -5
    • OR Say that if they don't like it, they can leave. Gale disapproves -5 [Needs Verification]

Personal quest

  • When he says he wants to talk about something at camp, say "Whatever it is, do make it brief." Gale disapproves -1
  • When Gale first tells you about his 'condition', tell him to stop flattering you Gale disapproves -1
    • Then accuse him of just fishing for loot Gale disapproves -1
  • Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
    • Fail the second Wisdom check Gale disapproves -10
    • OR, if succeeded, confess to having used the tadpole afterwards.Gale disapproves -5

Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent DC 12 Persuasion check or DC 12 Insight check.

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Gale disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Gale disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Gale disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Gale disapproves -1

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Gale disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Gale disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Gale disapproves -1

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. Gale disapproves -1
  • After saving Rolan from the Shadows, playing as a Barbarian Barbarian, call him a pathetic wizard Gale disapproves -1
    • OR, Playing as a Wizard Wizard, say a good wizard knows when to ask for guidance Gale disapproves -1

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Gale disapproves -1
    • Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Gale disapproves -10 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Gale disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Gale disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Gale disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Gale disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Gale disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Gale disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Gale disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Gale disapproves -1

Talking to Alfira at the inn:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Gale disapproves -1
  • Ask her about others, and then say that it was a cowardly move Gale disapproves -1
  • When Alfira asks you how do you keep going, answer that you don't complain constantly Gale disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Gale disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Gale disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Gale disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • OR Tell him that his siblings are better off dead than in cult's hands Gale disapproves -1
    • OR Tell him to stop whining and do something about it Gale disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Gale disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Gale disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Gale disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation Gale disapproves -1 (requires a DC 14 roll)

Dealing with Raphael and Mol:

  • When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) Gale disapproves -1
    • Let Mol lose the game by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Gale disapproves -1
  • After Mol is taken during the assault, tell Mattis she's probably dead already. Gale disapproves -1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Gale disapproves -1
    • OR Say that he'd still be around if spent less time on joking Gale disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Gale disapproves -1

Elsewhere in the inn:

Reithwin Town

At the Reithwin Tollhouse:

At the cemetery:

  • Refuse to help Arabella find her parents. Gale disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Gale disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Gale disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)


Gauntlet of Shar

Moonrise Towers

  • After freeing the goblins, go upstairs and tell Disciple Z'rell that you're going to free the prisoners in the jail cells next. Gale disapproves -1

Mind Flayer Colony

Camp/Conversation

  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5
  • Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you, tell him:
    • That he couldn't be further off the mark Gale disapproves -1
    • Then, insist again that you're not a vampire Gale disapproves -30

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Gale disapproves -1
  • OR Tell Yenna to get lost. Gale disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Gale disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Gale disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Gale disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Gale disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Gale disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Gale disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Gale disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Gale disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Gale disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Gale disapproves -1
  • Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" Gale disapproves -1.
    • OR Choose to cross your arms and glare. Gale disapproves -1
    • OR Just answer "No." Gale disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'A lemon meringue' Gale disapproves -1 OR 'Pot of tavern stew' Gale disapproves -2
  • Second question: 'At dusk' OR 'In Mystra's embrace' Gale disapproves -1 (either option)
  • Third question: 'Enraptured by illusions' Gale disapproves -1 OR 'Eager to please' Gale disapproves -2

Elsewhere in Rivington:

  • Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor Gale disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Gale disapproves -1
    • OR Attack Ulma. Gale disapproves -1

Wyrm's Crossing

Sharess' Caress

  • When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer Gale disapproves -2
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Gale disapproves -1
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Gale disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Gale disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Gale disapproves -1 (makes him hostile to the party)
    • OR Attack Reynash straightaway Gale disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Gale disapproves -1
    • OR Attack him straightaway or after speaking with him Gale disapproves -1

At the Audience Hall:

  • Playing as a Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2 (comes one point by one, after you say this and after the bodyguard agrees)
  • Playing as The Dark Urge, refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share Gale disapproves -2
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Gale disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Gale disapproves -1

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Gale disapproves -1
    • OR, After Florrick gets her bearing, refuse to help her escape Gale disapproves -1

Lower City

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

House of Hope

Camp/Conversation

  • Tell Wyll to break the pact OR to let his father die. Gale disapproves -1
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him. Gale disapproves -1

Personal quest

  • After obtaining The Annals of Karsus
    • Express concern about him delving into this, then tell Gale to forget about the book Gale disapproves -20
    • Refuse to give Gale the book a second time Gale disapproves -1
  • Urge Gale to drop the idea to reforge the Crown of Karsus. Gale disapproves -1
  • After Gale speaks with Mystra at Stormshore Tabernacle, and says that probably the Karsite orb has chosen him, answer that he turns coincidence into delusions of grandeur Gale disapproves -1

Footnotes[edit | edit source]