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* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}} | * If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}} | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Karlach|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Karlach|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Karlach|+10}} | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Karlach|+10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} | ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | ||
''Talking to [[Florrick|Councellor Florrick]]:'' | ''Talking to [[Florrick|Councellor Florrick]]:'' | ||
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''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}} | ||
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | * Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | ||
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | * Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}} | * Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}} | ||
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}} | ** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}} | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]'''<br> | ||
''In the [[Reithwin Tollhouse]]:'' | ''In the [[Reithwin Tollhouse]]:'' | ||
* | * Convince Gerringothe Thorm to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | ||
'' In the [[House of Healing]]:'' | '' In the [[House of Healing]]:'' | ||
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}} | ||
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}} | ** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}} | ||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''. | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''. | ||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]:'' | ''At [[The Waning Moon]]:'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''. | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | ||
'''[[Moonrise Towers]]'''<br> | |||
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Karlach|+1}} | |||
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | |||
* When [[Z'rell]] orders you to decide the goblins' fate: | |||
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character'' | |||
** Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}} | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you killed the goblins: | |||
** Distract [[Z'rell]] with thoughts of your aching for Karlach {{Approval|Karlach|+1}} ''(gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly)'' {{verify}} | |||
* If you spared the goblins, fail the [[Deception]] roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}} | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | |||
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}} | |||
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Karlach|+1}} | |||
'' | ''At the [[Moonrise Towers Prison]]:'' | ||
* | * When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]: | ||
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Karlach|+1}} | |||
** OR Say that the only thing you're going to break is them {{Approval|Karlach|+1}} ''(starts a fight with the questioners, with Minthara taking your side)'' | |||
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Karlach|+1}} | |||
* Speaking to [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}} | |||
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}} | |||
** OR Refuse to bribe her {{Approval|Karlach|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}} | |||
** OR Refuse to help them {{Approval|Karlach|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Karlach|+1}} | |||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}} | |||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}} | |||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}} | |||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}} | |||
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Karlach|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | * Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | ||
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | * Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | ||
* | * Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) | ||
* | ** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}} | ||
* After the first floor is secured, tell | |||
* At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, | ''Final fight at the Moonrise:'' | ||
▶ '''''Note:''' | * In front of [[Moonrise Towers]], offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}} | ||
:* | * If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Karlach|+5}} | ||
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}} | |||
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)'' | |||
▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}} | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
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* When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Karlach|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | * When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Karlach|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | ** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Karlach|-1}} ''(either option)'' | ||
** OR Speak to Isobel and say that she is coming with you {{Approval|Karlach|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Karlach|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Karlach|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
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** If trying to talk with it without {{SAI|Speak with Animals}}, choose to "sneer at the disgusting beast" {{Approval|Karlach|-1}} | ** If trying to talk with it without {{SAI|Speak with Animals}}, choose to "sneer at the disgusting beast" {{Approval|Karlach|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Karlach|-1}} | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Karlach|-1}} | ||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]:'' | |||
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Karlach|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Karlach|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
Latest revision as of 21:49, 30 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.