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Gale/Approval: Difference between revisions
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* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Gale|+1}} | * When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Gale|+1}} | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Talk to him and say that his mission ends here {{Approval|Gale|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Gale|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Gale|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Gale|+10}} | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Gale|+10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, after the | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Gale|+1}} | ** Obey your Urge and tell Isobel you crave to kill her ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | ||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Gale|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | ''Talking to [[Florrick|Councellor Florrick]]:'' | ||
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''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Gale|+1}} | |||
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Gale|+1}} | |||
* Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Gale|+1}} | * Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Gale|+1}} | ||
* Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}} | * Play the lute to wake up [[Art Cullagh]] {{Approval|Gale|+1}} | ||
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'''[[Reithwin Town]]'''<br> | '''[[Reithwin Town]]'''<br> | ||
''At the [[Reithwin Tollhouse]]:'' | |||
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Gale|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | |||
''In the [[House of Healing]]:'' | |||
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Gale|+1}} | |||
** Then persuade Malus Thorm to operate on himself. {{Approval|Gale|+1}} | |||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Gale|+1}} ''(comes one point by another subsequently)''. | |||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Gale|+1}} | * Agree to help [[Arabella]] find her parents. {{Approval|Gale|+1}} | ||
* | ** Then offer Arabella shelter at your camp. {{Approval|Gale|+1}} | ||
' | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Gale|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and Persuasion option only)'' | ||
''At [[The Waning Moon]]:'' | ''At [[The Waning Moon]]:'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Gale|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Gale|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Gale|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Gale|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Gale|+1}} | ||
'''[[Moonrise Towers]]''' | |||
* Distract [[Z'rell]] with your yearning for Gale {{Approval|Gale|+1}} | '''[[Moonrise Towers]]'''<br> | ||
''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:'' | |||
* If you killed the goblins: | |||
** Distract [[Z'rell]] with your yearning for Gale {{Approval|Gale|+1}} | |||
▶ '''''Note:''' This option is available only if you're romancing the wizard'' | ▶ '''''Note:''' This option is available only if you're romancing the wizard'' | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, | * If you spared the goblins, use [[Deception]] to explain that they are more useful alive {{Approval|Gale|+1}} | ||
▶ '''''Note:''' | |||
:* | ''At the [[Moonrise Towers Prison]]:'' | ||
* When approach [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]: | |||
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Gale|+1}} | |||
* Escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Gale|+1}} | |||
* Speaking to [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Gale|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Gale|+1}} | |||
** Then try to bribe her {{Approval|Gale|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Gale|+1}} | |||
** OR Refuse to bribe her {{Approval|Gale|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Gale|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Gale|+1}} | |||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Gale|+1}} | |||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Gale|+1}} | |||
* Provide [[Wulbren]] with any tool capable of destroying a wall {{Approval|Gale|+1}} | |||
* When [[Wulbren]], once freed, takes the boat and sails off without the party, let him go {{Approval|Gale|+1}} | |||
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Gale|+1}} | |||
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Gale|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) | |||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Gale|+1}} | |||
''Final fight at the Moonrise:'' | |||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Gale|+1}} ''(either option)'' {{Approval|Gale|+1}} | |||
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Gale|+1}} | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
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** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}} | ** OR, Playing as a {{Class|Wizard}}, say a good wizard knows when to ask for guidance {{Approval|Gale|-1}} | ||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' <br> | ||
''Speaking to [[Jaheira]]:'' | ''Speaking to [[Jaheira]]:'' | ||
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Gale|-1}} | * When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Gale|-1}} | ||
** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ** Or Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Gale|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ||
'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** | ** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Gale|-1}} ''(either option)'' | ||
* Playing as {{Background|Haunted One|The Dark Urge}} | ** OR Speak to Isobel and say that she is coming with you {{Approval|Gale|-10}} | ||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Gale|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Gale|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
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* When Alfira asks you how do you keep going, answer that you don't complain constantly {{Approval|Gale|-1}} | * When Alfira asks you how do you keep going, answer that you don't complain constantly {{Approval|Gale|-1}} | ||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Gale|-1}} | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Gale|-1}} | ||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Gale|-1}} ''(either option)'' | |||
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Gale|-1}} | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Gale|-1}} | |||
** OR Tell him to stop whining and do something about it {{Approval|Gale|-1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Garble their names and say you don't know them {{Approval|Gale|-1}} | |||
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Gale|-1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Gale|-1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Intimidation]] {{Approval|Gale|-1}} ''(requires a DC 14 roll)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | ''Dealing with [[Raphael]] and [[Mol]]:'' | ||
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''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Gale|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}} | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Gale|-1}} | ||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]:'' | |||
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Gale|-1}} | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Gale|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Gale|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Gale|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
Latest revision as of 20:48, 30 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
- "Yes?"
- "Did you need something?"
- "What is it?"
- "You need me?"
Neutral and above (19+):
- "How can I help?"
- "Go ahead, I'm listening."
- "What's on your mind?"
When spoken to by someone other than the player character:
- "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
Romance[edit | edit source]
Flirting:
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered:
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - After Act Three romance scene:
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need me, just say the word."
- "Yes, my love?"
Broken up:
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval[edit | edit source]
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
When he is a companion character in your active party, the following interactions will cause Gale to lose approval.