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| * When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Shadowheart|+1}} | | * When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Shadowheart|+1}} |
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| ''Speaking to [[Isobel]]:'' | | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' |
| * During [[Marcus Falgor|Marcus's]] assault: | | * When she mocks [[Shadowheart]] about [[Shar]] not protecting her, answer that the Dark Lady's works aren't for you to question {{Approval|Shadowheart|+1}} |
| | ** Playing as an Evil {{Class|Cleric}}, after Isobel casts protecting spell on the party, say that you hope it is worth its ''sickly'' radiance {{Approval|Shadowheart|+1}} |
| | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': |
| | ** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Shadowheart|+1}} ''(either option)'' |
| | ** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Shadowheart|+1}} |
| | * If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': |
| ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}} | | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}} |
| * Playing as {{Background|Haunted One|The Dark Urge}}, after the assault: | | * Playing as {{Background|Haunted One|The Dark Urge}}: |
| ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Shadowheart|+1}} | | ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Shadowheart|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' |
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| ''Talking to [[Florrick|Councellor Florrick]]:'' | | ''Talking to [[Florrick|Councellor Florrick]]:'' |
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| ''Elsewhere in the inn:'' | | ''Elsewhere in the inn:'' |
| * Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, promise to keep its secret. {{Approval|Shadowheart|+1}} | | * Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, promise to keep its secret. {{Approval|Shadowheart|+1}} |
| | * When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Shadowheart|+1}} |
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| '''[[Reithwin Town]]''' | | '''[[Reithwin Town]]'''<br> |
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| | ''In the [[Reithwin Tollhouse]]:'' |
| | * Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Shadowheart|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' |
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| | ''In the [[House of Healing]]:'' |
| | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other..{{Approval|Shadowheart|+1}} |
| | ** Then persuade Malus Thorm to operate on himself. {{Approval|Shadowheart|+1}} |
| | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''. |
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| | ''At the cemetery:'' |
| * Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}} | | * Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}} |
| * Agree to take [[Arabella]] in at your camp. {{Approval|Shadowheart|+1}} | | ** Then offer Arabella shelter at your camp. {{Approval|Shadowheart|+1}} |
| ''In the [[House of Healing]]:'' | | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' |
| * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Shadowheart|+1}}
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| ** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Shadowheart|+1}}
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| * OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''.
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| ''In the [[Reithwin Tollhouse]]:''
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| * <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her
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| ''At [[The Waning Moon]]:'' | | ''At [[The Waning Moon]]:'' |
| * Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Shadowheart|+1}}''(each time)'' | | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Shadowheart|+1}}''(gains approval after first and second rounds)'' |
| ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in first round)'' | | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Shadowheart|+1}} ''(gains approval only in the first round)'' |
| * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Shadowheart|+1}} ''(each time)'' . | | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Shadowheart|+1}} ''(gains approval each time)''. |
| ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' |
| * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}} | | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}} |
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| ''In [[Sharran Sanctuary]] under the town square:'' | | ''In [[Sharran Sanctuary]] under the town square:'' |
| * <u>Perform</u> the blood offering at the secret altar to Shar | | * Offer blood from your arm as a sacrifice at the secret altar to Shar {{Approval|Shadowheart|+1}} |
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| '''[[Gauntlet of Shar]]''' | | '''[[Gauntlet of Shar]]''' |
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| * Ask her about others, and then say that it was a cowardly move {{Approval|Shadowheart|-1}} | | * Ask her about others, and then say that it was a cowardly move {{Approval|Shadowheart|-1}} |
| * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Shadowheart|-1}} | | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Shadowheart|-1}} |
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| | ''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' |
| | * Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Shadowheart|-1}} |
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| ''Elsewhere in the inn:'' | | ''Elsewhere in the inn:'' |
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| * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Shadowheart|-1}} | | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Shadowheart|-1}} |
| ** Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Shadowheart|-1}} | | ** Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Shadowheart|-1}} |
| | * If either [[Cal]] or [[Lia]] (or both) '''died''' while [[Rescue the Tieflings|rescue]] attempt, speak to [[Rolan]], garble their names and say you don't know them {{Approval|Shadowheart|-1}} |
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| | '''[[Reithwin Town]]'''<br> |
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| | '''At the [[Reithwin Tollhouse]]''' |
| | * Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Shadowheart|-1}} |
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| | ''At the cemetery:'' |
| | * Refuse to help [[Arabella]] find her parents. {{Approval|Shadowheart|-1}} |
| | ** If you agreed, refuse to take Arabella in at your camp. {{Approval|Shadowheart|-1}} |
| | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Shadowheart|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' |
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| '''[[Reithwin Town]]'''
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| ''In the [[Reithwin Tollhouse]]:''
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| * <u>Give up</u> all your gold to [[Gerringothe Thorm]]
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| '' In the [[Sharran Sanctuary]]:'' | | '' In the [[Sharran Sanctuary]]:'' |
| * Take the [[Ritual Dagger of Shar]] from the Shar Altar {{Approval|Shadowheart|-1}} | | * Steal the [[Ritual Dagger of Shar]] from the hidden altar {{Approval|Shadowheart|-1}} |
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| '''[[Gauntlet of Shar]]''' | | '''[[Gauntlet of Shar]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. +10
▶ Note: If there are too many characters and she can't join, these points will not be acquired.
Roadside cliffs
- Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option). +1
▶ Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
Emerald Grove/The Hollow
In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- OR Stand back and watch their argument heat up +1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay. +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell Rolan, Lia and Cal to leave the grove while they still can +1
- OR, Playing as a Githyanki, say that those who cannot fight will die +1
- OR, Playing as an Evil Cleric, ask why die for those who cannot defend themselves +1
- Order Lae'zel to stand down when talking to Zorru +1
- OR Playing as a Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone +1
- OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. +1
- Playing as a Paladin, Druid, Cleric or Bard, offer to heal Pandirna for a price +1
- Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki, Barbarian, Monk lines) +1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- Make Barth pay you for his locket, if you get it back from Meli +1
- Refuse Zevlor to kill the goblin horde's leaders +1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies +1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it +1
- OR, Playing as a Rogue, advise her not to ask, just take +1
In the Sacred Pool and druid caves:
While the Emerald Grove is preparing for the goblin attack
▶ Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location
- Successfully defend the Grove and then talk to Zevlor +1
- Tell Lakrissa to buy you a drink to be even +1 (this point may be earned either before attack or after defeating goblins)
Forest
- Tell Andrick and Brynna to forget the owlbear and go away +1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin +1
- Tell Scratch to follow your scent to the camp, using Speak with Animals. +1
- Playing as a Cleric of Shar, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
▶Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- Agree with her when she asks not to loot the Selunite chest +5
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him. +1
- Intimidate the Gnarled Door to let you in +1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- OR Tell Ethel that the best solution is a dead hag. +5
- If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her +1
- Accept Mayrina's locket as a reward for saving her +1
- (If Astarion is in your party) Speaking with Gandrel, don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter. +1
- After Astarion kills Gandrel himself, say that the hunter need not to die +1
▶ Note: This option is available only if you don't know that Astarion is a vampire
Blighted Village
- Gain entrance to the village:
- Through the southern gate - by Intimidating the goblin guard +1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute +1
- Persuade Fezzerk at the windmill to leave peacefully +5
- OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow +1
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick +1
Goblin Camp
At the front gate and in the outer camp:
▶ Note: These options are available if you have killed the Owlbear Cub in its nest.
- Invite the Owlbear Cub to your camp. +1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using Speak with Animals or Animal Handling +1
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers. +1
Talking with Crusher:
- When he orders you to kiss his foot, obey +1, then start licking it +1
- OR Give his foot a long lick straightaway +1
- Steal the ring from Crusher's toe after you kneel in front of him. +1
- Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans +1
- Make Crusher kneel and kiss your foot, using Intimidation OR Illithid powers. +1
- If Crusher starts a fight, make him kiss your foot after defeating. +1
- Tell Eight that you're sorry for his loss. +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
Inside the Shattered Sanctum:
- Pick a fight with Priestess Gut or in her chambers. +1
- Don't object Dror Ragzlin's orders to report to Minthara +1
- Promise Minthara to get information from the captive (i.e. Liam) +1
- Tell Torturer Spike to let you put the prisoner through paces. +1
- OR, Playing as The Dark Urge, propose to show Spike how it's done +1
- OR, Playing as a Drow, tell him that you don't try, you get results +1
- Tell Minthara that the prisoner escaped and then pass an Intelligence check to withhold the grove's location +1
- OR Tell her that Liam told you everything and pass the Deception check +1
▶ Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Tell Minthara that Sazza was too stupid to understand you prior +1
- OR, Playing as a Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once +1
▶ Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove
- Pick a fight with Minthara +1
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +1
- Convince the spiders in the pit that goblins taste better than you +1
In Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +1
- If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) +1
The Risen Road
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- Side with Karlach during Wyll's confrontation with her +2
Waukeen's Rest
- Tell Benryn you'll keep the dowry as a payment for his saving +1
Zhentarim Hideout
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- OR, Playing as a Rogue, show him single-hand sign "profit" +5
- Get access into the hideout peacefully +1
- Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion +1
- OR Make him let Oskar go for free, using any check-based option +1
Underdark
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Steal the Boots of Speed from Thulla. +1
- Obtain the Ring of Mind-Shielding from Omeluum (either through Intimidation, Persuasion, or providing it with the description of the nautiloid) +1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself +1
- OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom. +1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice +1
Grymforge
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Convince the Deep Rothé to breathe, focus and excavate for Skarjall +1
- OR Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else +5
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- OR, Being disguised as a gith, tell her you're actually not OR that she is safe. +1
- Speak with Voss instead of letting Lae'zel do it +1 (any line of two available)
- OR Attack him straightaway +1
- Speaking to Voss, successfully pass the Deception check to resolve the encounter peacefully +5
Crèche Y'llek
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- OR, Playing as a Ranger, Intimidate Far'aag, saying you're hunting either mind flayers or the gith +1
- Vandalise the portrait of Vlaakith +1
In the infirmary:
In the classroom:
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR that you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1.
In captain's quarters and Inquisitor's chamber:
Camp/Conversation
- At the very first long rest, tell her you agree with her about finding a healer as soon as possible +5
- Say you won't pry when she rebuffs your attempts to know each other better +1
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. +1
▶ Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.
- After speaking with Zorru and learning about the Githyanki Crèche: Remind Shadowheart this could be your last night together, probe her thoughts using Illithid Wisdom, and suggest a tavern to celebrate properly +1
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach +1
- When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it +5
- When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible +5
▶ Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Successfully attend to the Owlbear Cub's wound when it appears again at the camp +1
- Pet the Owlbear Cub when it stays at the camp +1 (gains approval only the first time you do it)
- During camp romance scene near the waterfall, succeed the passive DC 5 Insight check and then choose to kiss her OR say that she should take what she wants +5
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a Wisdom check, and then:
- Ask her to admit that there's a cure inside +5
- OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further. +5
- When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind +10 (either)
- OR, Playing as a Githyanki or as a Duergar, tell her you've never done anything comforting +10
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark. +1
- Use Persuasion to successfully convince her to explore the illithid powers
- OR Tell her that perhaps resist the temptation of tadpole powers is right +1
- Do nothing when Shadowheart tries to kill Lae'zel +5 (Lae'zel permanently dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it +5
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR tell Lae'zel you'll support any choice of hers +1
- OR tell Lae'zel you believe Kith'rak and she should too +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over." +1
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll: "... another devil")
- After first encounter with Raphael, talk to her and choose dialogue option about distrusting the devil twice +5
Personal quest
- Tell her that you don't care who she worships and do not push her further +1
- After she agrees to discuss Shar wih you:
- Tell her that you have no problems with her worship +5
- OR Persuade her that she should trust you since you are in the same boat. +5
- When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime." +5
- Talk about her missing memories, and make her promise to point out Night Orchids +1
- After her wound manifests itself, ask her if there's anything you can do to help her +1
- When she has odd magical flare-up, choose to turn the blind eye and leave +5 (gains approval on any stage of conversation)
▶ Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior
- When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue +1.
- Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent, and then thank her for sharing +1
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her +5
Any Area
- Playing as Astarion, confess to her that you are a vampire +10
- Succeed the check to explain why you didn't reveal your vampirism to Shadowheart +1
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. +1
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using Deception OR Intimidation. +1 (either option)
- If ambushing the convoy with the Harpers, start the dialogue with the drider and deceive it into giving you the lantern +1
When dealing with He Who Was:
- Speaking to He Who Was, say you doubt that he is here for the goodness of his heart +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Evil Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry +1 (either option)
- Finally succeed a Persuasion roll to keep her going +1
Elsewhere:
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, refuse to drink spiked wine +1
Dealing with Isobel and Marcus:
- When she mocks Shadowheart about Shar not protecting her, answer that the Dark Lady's works aren't for you to question +1
- Playing as an Evil Cleric, after Isobel casts protecting spell on the party, say that you hope it is worth its sickly radiance +1
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself +1 (either option)
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +1
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her +1
- Playing as The Dark Urge:
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +1 (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
- Ask whether the Flaming Fist are just going to stay around +1
- If Wyll is in the party, tell Florrick it's your business what had happened to him +1
- OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong +1
Talking to His Majesty via Speak with Animals:
- Say you only wanted to admire him close +2, and then indeed choose to quietly admire him +2
- OR, Playing as a Ranger, say you do not seek his territory +2
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say:
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining +1
- OR, Playing as a Half-Orc, tell her to use her anger. +1
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time +1
- OR That danger is your life +1
- OR That you don't complain constantly +1
- OR, Playing as a Bard, a Fighter, a Druid, a Ranger, or a Rogue, use a class-based line +1
- OR, Playing as a Drow, a Deep Gnome or a Duergar, say that only the strong survive +1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Promise Bex to find Danis, using any of two basic options or Paladin or Cleric lines +1 (starts the quest, if you don't have it already)
- OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him +1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (a Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back +1 (starts the quest, if you don't have it already)
- OR Tell him that his siblings are better off dead than in cult's hands +1
- OR Tell him to stop whining and do something about it +1
- OR, Playing as a Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- Tell Rolan that you wanted to save everyone, but couldn't +1
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add +1
- OR Ask who is going to pay you +1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion +1 (either option, requiring a DC 14 roll)
Elsewhere in the inn:
Reithwin Town
In the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other.. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents. +1
- Then offer Arabella shelter at your camp. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp +1 ( The Dark Urge character will have a unique lines and only Persuasion option)
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) +1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (gains approval each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
In Sharran Sanctuary under the town square:
- Offer blood from your arm as a sacrifice at the secret altar to Shar +1
Gauntlet of Shar
When dealing with Yurgir:
- Talk to Yurgir about his pact, pass a passive Insight check and then three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. +1
- If you agreed to help Yurgir, detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa. +1
- Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure +1
- Offer peace when speaking directly with Lyrthindor after interacting with the Effigy and defeating the rat horde
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Mind Flayer Colony
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods
Camp/Conversation
- Give Shadowheart a Night Orchid
- When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials +5
- Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials +5 (each trial)
- At the Verge of the Shadows suggest to move on +5
▶ Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying.
- In the Nightsong's Prison, select the option to not interfere. +10
- When talking to Dame Aylin at the camp, tell Shadowheart you'll help to save her parents +5 (available if Shadowheart defied Shar)
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
At the Open Hand Temple:
- Tell Yannis she should worry more about the temple's safety than about Brilgor +1
- OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk's Manifestation. (starts a fight with crypt corpses) +1
At the Sword Coast Couriers:
In the kennels:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- OR Say you'll make it quick +1
- OR, Playing as The Dark Urge, resist the urge to torment him +1
In the Circus of the Last Days:
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, or pretending to be a friend of Gortash's +1
- OR Use Deception check on any class-based option +2
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★'Good company', OR 'Night itself', OR ★'That she can change' +1 (either; the latter available if she denied Shar [Needs Verification])
- Second question: ★'Being discreet' +2, OR 'Shrewd judgement' +1
- Third question: ★'She doesn't know…', OR ★'She can't swim', OR 'Sacrifice an innocent', OR ★'Failing her goddess' +1 (either; the latter available if she denied Shar)
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke" OR yell "Boo! Get off the stage!" +1 (either option)
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Shadowheart herself and Lae'zel +1
- Then insist on your choice and cheer them +1 (including unique lines for Minthara and Jaheira)
▶ Note: If you volunteer Lae'zel to the stage, you'll get +2 instead of [+1] each time
- OR Choose to cross your arms and glare. +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- Then say that Dribbles is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
In the Angleiron's Cellar:
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. +1
- OR Refuse, saying that his plan is too messy and you're out. +1
Elsewhere in Rivington:
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". +1
▶ Note: This option is available only if Orin is not impersonating Rowan
▶ Note: These options are available only if Orin is not impersonating the Thug
Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress'
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Then ask a reward for turning Reynash in +1
- Leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- OR, playing as a Druid, say that there's nothing natural about him +1
- Agree to become allies with Gortash and slay Orin +1
- OR Refuse to make an alliance with him and confirm your decision +1
- Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" +1 (either option)
- OR Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +1
- After escorting Florrick out, tell her she's proven to be a vital ally +1
Lower City
Murder Tribunal
- After becoming an Unholy Assassin, tell the Echo of Illasera that "Can't be that quick if someone cut you down." +1
House of Hope
- Tell Hope you aren't telling her anything when she says she wants to ask a question. +1
- Successfully read the Archivist's thoughts, and then deceive him pretending to be Zariel's High Inquisitor. +1
Camp/Conversation
- When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.
Personal quest
In the House of Grief:
- Let her participate in the Mapping of the Heart. +5
- (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her. +5
- (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers. +1
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Demand more than apologies from Astarion after the spawn tries to attack you -1
Roadside Cliffs
- Speaking with the tieflings holding Lae'zel in a cage, choose the 'attack' option. -1
- OR Persuade the tieflings to shoot open the cage +1 and then attack them -5
- Recruit Lae'zel into the party -5
Emerald Grove/The Hollow
- Playing as The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp -1
- Make Zorru bow to Lae'zel -1
- Make Zorru kneel before Lae'zel -1
- After Lae'zel has questioned Zorru, tell her she is good at interrogations. -1
- Tell Auntie Ethel about the tadpole in your head -1
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -1
- OR That the horde is coming, led by the drow - and you are with them -1
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
- Choose to go closer to the Owlbear Cub or attack mother Owlbear -1
- After killing mother Owlbear, kill its cub as well -1
- Fail to persuade or intimidate Shadowheart into looting the Selunite chest -5
- Loot the Selunite chest and fail the Sleight of Hand check if you previously agreed not to do it or failed to convince her -2
Sunlit Wetlands/Putrid Bog
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister -1
- Drink from the well outside the Riverside Teahouse after the illusion has been dispelled -1
- Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole -5
- After defeating Auntie Ethel, order her to let Mayrina go. -1
- OR, let Ethel go and take Mayrina in exchange for fey hair. -1
Blighted Village
- Attack Fezzerk and his gang -1
- When Fezzerk begs for mercy, spare him -1
- Interrupt the bugbear and ogre couple in the barn -1
- OR let Astarion interrupt them (if he is in party). -1
Goblin Camp
At the gate and in the outer camp:
- Play the war drum at the front gate -5
- If Crusher attacks you, defeat him, then say you've made a point and help him up. -1
In the Shattered Sanctum:
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle. -1
- OR, Playing as a Githyanki, say that your people build cities on the corpses of gods -1
▶ Note: These options are available to all avatars except Cleric
In the Worg Pens:
- Make Brawler Birka release the bear and then attack the animal -1
- Refuse Halsin to help him save the grove after freeing him. -1
The Risen Road
- Agree to hunt the monster (i.e. Karlach) for Anders -1
- Agree to fight the gnolls to save Rugan -1
Zhentarim Hideout
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. -1
- Promise Oskar Fevras to speak to his captors -1
- Give Oskar an additional 200 gold after freeing him -1
Underdark
Grymforge
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them -1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
- Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" -5 (either)
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere -1 (either option)
Mountain Pass
- Attack Ellyka near the point of encounter with githyanki squad -1
- OR, Being disguised as a gith, provoke her to attack you. -1
- Speaking to Voss, pass the Arcana check to find out he's trying to Detect Thoughts and then attack him -5
Crèche Y'llek
Camp/Conversation
- At the very first long rest:
- When she says to be careful with Lae'zel, say she's the one who has you concerned -1
- Tell her not to question your decisions -1
- Tell Astarion you trust him
- When you catch her trying to handle with the Mysterious Artefact, fail a Wisdom check -10
▶ Note: This cutscene is available only if you haven't discussed the artefact with Shadowheart before
- During camp romance scene near the waterfall:
- Choose to drink the wine and leave -5
- Suggest to return to the camp, and then insist on it -5
- After succeeding the passive DC 5 Insight check, choose to let the moment pass. -5
- When talking to her half-drunk at the goblins' party, fail the DC 5 Wisdom check (illithid) to push into her mind -10
- OR, Playing as a Githyanki, tell her to pull herself together -5
- Insist on continuing to use the tadpole's power after the second visit of the Dream Guardian
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him -1 (starts the fight with the githyanki knight)
- Let Volo follow through with his attempt to remove the parasite
- Playing as Astarion, after being caught biting:
- Fail the check to explain why you didn't reveal your true nature to Shadowheart -1
- Tell her that holding secrets keeps you safe -5
- Swear that you are not a vampire after being caught biting -10
Raphael's deal
- Tell her you trust Raphael -5
Personal quest
- Fail to read her mind on why she is against Selûne -5
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. -1
- OR Tell it to obey the goblins and stay -1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) -1
When dealing with He Who Was:
- After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough -1
- OR Say her willing to hurt herself was enough -1
- OR Accuse her of cowardice, using basic or unique Barbarian, Bard, Monk lines -1
- OR Say that it wasn't her fault, using basic or unique Bard, Good Cleric or Monk lines -1
Elsewhere:
- At the House in Deep Shadows, ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind. -1 (Following this course immediately starts the fight with Oliver's "family")
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy -1
Talking to His Majesty via Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out -2
Talking to Alfira:
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
Elsewhere in the inn:
- If you looted Yonas's body, ask Harper Meygan whether she would like to take his sword, then say you were kidding and keep it -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand roll or not helping her at all -1
- If either Cal or Lia (or both) died while rescue attempt, speak to Rolan, garble their names and say you don't know them -1
Reithwin Town
At the Reithwin Tollhouse
At the cemetery:
- Refuse to help Arabella find her parents. -1
- If you agreed, refuse to take Arabella in at your camp. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp -1 ( The Dark Urge character will have unique lines and Persuasion option only)
In the Sharran Sanctuary:
Gauntlet of Shar
- When speaking with Yurgir, say you're uniquely good at tracking things down
- Tell Lyrthindor the world is better off without Shar worshippers -1
- Lick the dead spider twice -1 (each time)
Mind Flayer Colony
▶ Note: This option is available only after successful DC 18 Insight check
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart that passing Shar's trials is a distraction -5
- OR Say that you're here only to uncover Ketheric's secrets -5
- After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsence -1
- At the Verge of the Shadows, while Shadowheart is praying:
- Successfully pry inside Shadowheart's mind -1 (requires a DC 16 Wisdom check)
- OR Fail the Wisdom check to pry inside her mind -5
- When she angers, tell her to forget about whatever she's going to do in Shadowfell -5
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
In the Angleiron's Cellar:
- When confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess". -1
- Leave Scratch with Angry Mar'hyah. -1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy -1
- OR Tell him to stop whining -1
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
Circus of the Last Days
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
- Volunteer Shadowheart to the stage as an assistant to Dribbles -1, and then cheer her, telling "Go on!" -1.
When passing Zethino's trial, choose answers:
- First question: 'Judging others' OR 'A blanket' -1 (either option)
- Second question: 'Fart on a Selûnite' -1
- Third question: 'Her hair' -1
Wyrm's Crossing
Wyrm's Rock Fortress
At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:
- Intimidate OR blackmail him into giving you his stash -1 (either option)
- OR Fail the Intimidation check to make him surrender his stash -1 (make him hostile)
- OR Attack Reynash straightaway -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- OR, Convince Florrick to get her bearing, then refuse to help her escape -1
Lower City
At theThe Blushing Mermaid:
Murder Tribunal
- When speaking to Sarevok on how you acquired the hands of your murder victims, choose lines "With a smile on my face…" OR "Slowly and painfully…". -1
- Tell the Echo of Amelyssan that every kill is euphoria. -1
Bhaal Temple
- Let Orin kill the kidnapped companion, saying you won't stop her. -5
Camp/Conversation
- When Mizora proposes new pact choice to Wyll, tell him to break the pact or to let his father die. -1