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{{PageSeo
{{PageSeo
| title = Damays
| title = Damays
| description = Damays is a Tiefling NPC in Baldur's Gate 3. He can be found alongside Nymessa in the Wilderness, having captured Lae'zel.
| description = Damays and Nymessa are discussing a captive's fate in the Wilderness during Act One.
| image = Damays.jpg
| image = Damays.jpg
}}
}}
Line 11: Line 11:
</gallery>
</gallery>
| page image = Damays.jpg
| page image = Damays.jpg
| full name = Damays
| identity = Male
| identity =
| va =  
| va =  
| faction = [[Tiefling Refugees]]
| faction = [[Tiefling Refugees]]
| size = [[Medium]]
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Asmodeus Tiefling]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| class = [[Ranger]]
| class = [[Ranger]]
| level = 2
| level = 2
Line 42: Line 42:
| e passives = Hellish Resistance
| e passives = Hellish Resistance
| passives = Hellish Resistance, Opportunity Attack
| passives = Hellish Resistance, Opportunity Attack
| uuid = 863d6788-5887-45c8-bafa-87128631904e
| uid = S_CHA_CagerLaezel2
| stats = CHA_Bandit_Tiefling_Ranger
}}
}}
 
'''Damays''' and {{CharLink|Nymessa}} are discussing a captive's fate in the [[Wilderness]] during [[Act One]].
'''Damays''' is found in the [[Wilderness]] in [[Act One]].
{{DiQ|Zorru was right. Yellow as a toad, and twice as ugly.|Damays|, about Lae'zel}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Damays and {{CharLink|Nymessa}} have captured {{CharLink|Lae'zel}} and are discussing their next steps. Damays wants to bring Lae'zel back to their camp but Nymessa wants to leave her in the cage. When the party arrive in the area, Lae'zel telepathically demands for the player character to free her. This initiates {{Quest|Free Lae'zel}}.
Damays and Nymessa disagree on their next steps for {{CharLink|Lae'zel}}, who is trapped in an elevated cage. Damays argues that Lae'zel is dangerous and should be brought to {{CharLink|Zevlor}} in the [[Emerald Grove]], but Nymessa argues that it is safer to leave "it" in the cage. If approaching, Lae'zel telepathically demands the party to free her, initiating {{Quest|Free Lae'zel}}.
 
A party member can offer to aid Damays and Nymessa in killing Lae'zel, or persuade them to release her by passing an [[Ability Check]]. If the interacting party member is a [[Drow|drow]], [[Half-Elf#Half-Drow|drow half-elf]], [[Duergar|duergar]], or [[Githyanki|githyanki]], the tieflings will attack out of fear. Their attack can be dissuaded by passing a {{Ability Check|Intimidation|5}}.
 
Before leaving the area, if the tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to seek out {{CharLink|Nettie}}, which updates {{Quest|Find a Cure}} and initiates {{Quest|Get Help from Healer Nettie}}.


== Combat ==
The party can convince the [[Tiefling|tieflings]] to leave the area or offer to help kill Lae'zel. If Damays and Nymessa are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out {{CharLink|Nettie}}, which advances {{Quest|Find a Cure}} and {{Quest|Get Help from Healer Nettie}}.
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Ranged Attack|item=Shortbow}}


== Companion approval ==
== Companion approval ==
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene -->
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene -->
*Persuasion: "Shoot the trap down. We must kill it before it harms someone." <br> Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt."
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}} {{Approval|Shadowheart|+1}}
::{{Approval|Shadowheart|+1}}  
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion}} {{Approval|Shadowheart|+1}}
 
* {{Dialogue option|If you value your life, walk away.|tags=Drow, Duergar, Githyanki|roll=Intimidation}} {{Approval|Gale|+1}}
*Drow, Duergar, or Githyanki - [[Intimidation]]: "If you value your life, walk away."
* {{Dialogue option|''Attack Lae'zel.''}} (Fight Lae'zel to the death, unable to revive her after.) {{Approval|Shadowheart|+5}}
::{{Approval|Gale|+1}}
* ''Attack the tieflings.'' {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-5}}
**''Attack [[Lae'zel]].'' (Fight Lae'zel to the death, unable to revive her after.)
::{{Approval|Shadowheart|+5}}
 
**''Attack the tieflings.''
::{{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-5}}


*Deception: "This Creature is Dangerous. Get out of here - leave it to me!" <br> Bard - Deception: "Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!" <br>  Paladin - Deception: "Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety." <br> Monk - Persuasion: "The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly."
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!"|roll=Deception}}
* {{Dialogue option|Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!|tags=Bard|roll=Deception}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception}}
* {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion}}
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}


*''Attack the tieflings.''
* {{Dialogue option|''Attack the tieflings.''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
:: {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}


After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:
* {{Dialogue option|Say please.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|Where are your manners? Say 'please'.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|''Recruit Lae'zel.''}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}}


*"Say Please" OR leaving and talking again "Where are your manners? Say 'please'."
== Combat ==
::{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Ranged Attack|item=Shortbow}}


*Recruit [[Lae'zel]]
=== Loot ===
::{{Approval|Gale|+1}} {{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortsword}}


== Related quests ==
== Related quests ==
* {{Quest|Find a Cure}}
* {{Quest|Free Lae'zel}}
* {{Quest|Free Lae'zel}}
* {{Quest|Get Help from Healer Nettie}}
== Idle banter ==
{{Dialogue start}}
'''Nymessa:''' Just leave it.
* '''Damays:''' And when the [[Goblin|goblins]] ally with it?
** '''Nymessa:''' We'll be on the road to [[Baldur's Gate]].
*** '''Damays:''' Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't [[Elturel]].
{{Dialogue end}}


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* Despite being a tiefling, Damays does not have [[Darkvision]]. This may be a bug.
* Despite being a tiefling, Damays does not have [[Darkvision]]. This may be a bug.
*If the player selected Lae'zel as their [[Origin]], Damays and Nymessa will already be dead when the player character arrives at their location.
* If the player selected Lae'zel as their [[Origin]], Damays and Nymessa are already dead when the player character arrives at their location.
{{noteend}}
{{noteend}}


== External Links ==
== External Links ==
*{{FRWiki|Damays|long}}
* {{FRWiki|Damays|long}}
*[https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location]
* [https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location]


{{Ravaged Beach}}
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 22:43, 13 February 2025

Damays and Nymessa Nymessa are discussing a captive's fate in the Wilderness during Act One.

Portrait Damays.png
Zorru was right. Yellow as a toad, and twice as ugly.
Damays, about Lae'zel

Involvement[edit | edit source]

Act One[edit | edit source]

Damays and Nymessa disagree on their next steps for Lae'zel Lae'zel, who is trapped in an elevated cage. Damays argues that Lae'zel is dangerous and should be brought to Zevlor Zevlor in the Emerald Grove, but Nymessa argues that it is safer to leave "it" in the cage. If approaching, Lae'zel telepathically demands the party to free her, initiating Free Lae'zel Free Lae'zel.

The party can convince the tieflings to leave the area or offer to help kill Lae'zel. If Damays and Nymessa are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out Nettie Nettie, which advances Find a Cure Find a Cure and Get Help from Healer Nettie Get Help from Healer Nettie.

Companion approval[edit | edit source]

  • [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5) Shadowheart approves +1
  • [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. Shadowheart approves +1
  • [DROW] [DUERGAR] [GITHYANKI] [INTIMIDATION] If you value your life, walk away. Gale approves +1
  • Attack Lae'zel. (Fight Lae'zel to the death, unable to revive her after.) Shadowheart approves +5
  • Attack the tieflings. Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -5
  • [DECEPTION] This creature is dangerous. Get out of here - leave it to me!"
  • [BARD] [DECEPTION] Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!
  • [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
  • [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
Gale approves +1 Lae'zel approves +1 Karlach approves +1 Wyll approves +1
  • Attack the tieflings. Astarion approves +1 Lae'zel approves +5 Karlach disapproves -1 Shadowheart disapproves -1

After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:

  • Say please. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Where are your manners? Say 'please'. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Recruit Lae'zel. Gale approves +1 Karlach approves +1 Shadowheart disapproves -5

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Nymessa: Just leave it.

  • Damays: And when the goblins ally with it?
    • Nymessa: We'll be on the road to Baldur's Gate.
      • Damays: Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.

Notes[edit | edit source]

  • Despite being a tiefling, Damays does not have Darkvision. This may be a bug.
  • If the player selected Lae'zel as their Origin, Damays and Nymessa are already dead when the player character arrives at their location.

External Links[edit | edit source]