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| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| classes = Cleric, Paladin
| classes = Cleric
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks.
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Line 20: Line 20:
| condition duration = 10
| condition duration = 10
| higher levels =  
| higher levels =  
| notes = * {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
| notes = * {{SAI|Throw}} is considered a harmful action, so throwing anything (including healing potions) end sanctuary.
* Weapon attacks do not count as harmful unless they hit or damage something.
* Weapon attacks do not count as harmful unless they hit or damage something.
* Performing a {{SAI|Shove}} will break the sanctuary effect of the person shoving.
* Performing a {{SAI|Shove}} breaks the sanctuary effect of the person shoving.
* Damaging yourself will break sanctuary. This includes the things listed below:
* Self-Damaging breaks sanctuary. This includes the things listed below:
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
* If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round.
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
* If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round.
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This includes conditions applied from surfaces created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
** This does not include conditions if the damage is not attributed to the character with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary.
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary.
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls.
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls.
* Damage dealt by summons you control does not break sanctuary.
* Damage dealt by controlled summons does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as you don't deal damage.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as no damage is dealt.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that do not deal damage, and can be used by shooting the ground.
* {{SAI|Sleet Storm|c=16}} does not break sanctuary.
* {{SAI|Sleet Storm|c=16}} does not break sanctuary.
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if you successfully deal damage.
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if successfully dealing damage.
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage when you succeed on saving throws.
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage resulting from success on saving throws.
* The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue".
* The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue".
}}
}}

Latest revision as of 13:19, 4 January 2025

Sanctuary.webp

Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.

Description

You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.

Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Sanctuary

Sanctuary Sanctuary

Duration: 10 turns

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

How to learn

Classes:

Feats:

Notes

  • Throw Throw is considered a harmful action, so throwing anything (including healing potions) end sanctuary.
  • Weapon attacks do not count as harmful unless they hit or damage something.
  • Performing a Shove Shove breaks the sanctuary effect of the person shoving.
  • Self-Damaging breaks sanctuary. This includes the things listed below:
  • If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round.
  • If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round.
    • This includes conditions applied from surfaces created, like Poisoned Poisoned or Burning Burning.
    • This does not include conditions if the damage is not attributed to the character with sanctuary, like Singing Sword: Shriek Singing Sword: Shriek.
  • Reactions affecting enemies such as Counterspell Counterspell or Cutting Words Cutting Words break Sanctuary.
    • This does not include Portent Die Portent Die which does NOT break Sanctuary, even if used on enemy rolls.
  • Damage dealt by controlled summons does not break sanctuary.
  • Hypnotic Gaze Hypnotic Gaze does not break sanctuary.
  • Gust of Wind Gust of Wind and Chromatic Orb Chromatic Orb does not break sanctuary as long as no damage is dealt.
  • Sleet Storm Sleet Storm does not break sanctuary.
  • Neither Moonbeam Moonbeam nor Move Moonbeam Move Moonbeam breaks sanctuary even if successfully dealing damage.
  • Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage resulting from success on saving throws.
  • The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".

External Links[edit | edit source]