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Sanctuary: Difference between revisions
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| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| classes = Cleric | | classes = Cleric | ||
| summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | | summary = This spell allows spellcasters to ward themselves or an ally against enemy attacks. | ||
| description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | | description = You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||
Line 20: | Line 20: | ||
| condition duration = 10 | | condition duration = 10 | ||
| higher levels = | | higher levels = | ||
| notes = * {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions | | notes = * {{SAI|Throw}} is considered a harmful action, so throwing anything (including healing potions) end sanctuary. | ||
* Weapon attacks do not count as harmful unless they hit or damage something. | * Weapon attacks do not count as harmful unless they hit or damage something. | ||
* Performing a {{SAI|Shove}} | * Performing a {{SAI|Shove}} breaks the sanctuary effect of the person shoving. | ||
* Damaging | * Self-Damaging breaks sanctuary. This includes the things listed below: | ||
* If someone takes damage in a surface | * If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round. | ||
* If someone takes damage from a condition | * If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round. | ||
** This includes conditions applied from surfaces | ** This includes conditions applied from surfaces created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | ||
** This does not include conditions if the damage is not attributed to the | ** This does not include conditions if the damage is not attributed to the character with sanctuary, like {{Cond|Singing Sword: Shriek}}. | ||
* Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary. | * Reactions affecting enemies such as {{SAI|Counterspell}} or {{SAI|Cutting Words}} break Sanctuary. | ||
** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls. | ** This does not include {{SAI|Portent Die}} which does NOT break Sanctuary, even if used on enemy rolls. | ||
* Damage dealt by summons | * Damage dealt by controlled summons does not break sanctuary. | ||
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | ||
* {{SAI|Hypnotic Gaze}} does not break sanctuary. | * {{SAI|Hypnotic Gaze}} does not break sanctuary. | ||
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as | * {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as no damage is dealt. | ||
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that | ** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that do not deal damage, and can be used by shooting the ground. | ||
* {{SAI|Sleet Storm|c=16}} does not break sanctuary. | * {{SAI|Sleet Storm|c=16}} does not break sanctuary. | ||
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if | * Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks sanctuary even if successfully dealing damage. | ||
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage | * {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage resulting from success on saving throws. | ||
* The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue". | * The incantation for Sanctuary is ''mactē virtutē'', Latin for "with great virtue". | ||
}} | }} |
Latest revision as of 13:19, 4 January 2025
Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
Description
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sanctuary
Duration: 10 turns
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive for 1 turn.
How to learn
Classes:
- Class Level 1: Cleric
- Class Level 3: Oath of Devotion (Oath Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- is considered a harmful action, so throwing anything (including healing potions) end sanctuary.
- Weapon attacks do not count as harmful unless they hit or damage something.
- Performing a breaks the sanctuary effect of the person shoving.
- Self-Damaging breaks sanctuary. This includes the things listed below:
- If someone takes damage in a surface a character created, this character loses sanctuary even if it was created in a previous round.
- If someone takes damage from a condition character applied, this character loses sanctuary even if it was applied in a previous round.
- This includes conditions applied from surfaces created, like or .
- This does not include conditions if the damage is not attributed to the character with sanctuary, like .
- Reactions affecting enemies such as
- This does not include which does NOT break Sanctuary, even if used on enemy rolls.
or break Sanctuary.
- Damage dealt by controlled summons does not break sanctuary.
- This includes things like , and .
- does not break sanctuary.
- and both have surfaces that do not deal damage, and can be used by shooting the ground.
and does not break sanctuary as long as no damage is dealt.
- does not break sanctuary.
- Neither nor breaks sanctuary even if successfully dealing damage.
- Obsidian Laced Robe and Circlet of Psionic Revenge do not break sanctuary when they do damage resulting from success on saving throws.
- The incantation for Sanctuary is mactē virtutē, Latin for "with great virtue".
External Links[edit | edit source]
- Sanctuary on the Forgotten Realms Wiki