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'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* If [[Lae'zel]] is chosen to use the ''[[zaith'isk]]'', either:
** Save her from the device during the first phase {{Approval|Minthara|+1}} ''(to do this, succeed a passive {{Ability check|Performance|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}}.)''.
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Minthara|+1}}.
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Minthara|+1}}.
** OR, Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him that his teacher obviously failed to instill discipline {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him that his teacher obviously failed to instill discipline {{Approval|Minthara|+1}}
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** Playing as a {{Race|Githyanki}}, ask for a promotion from Vlaakith {{Approval|Minthara|+1}}
** Playing as a {{Race|Githyanki}}, ask for a promotion from Vlaakith {{Approval|Minthara|+1}}


'''[[Ruined Battlefield]]''' <br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Minthara|+1}}
** OR Answer that you're a nightmare in the dark. {{Approval|Minthara|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, call yourself an escaped lunatic {{Approval|Minthara|+1}}


'''[[Shadowed Battlefield]]'''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he makes the same with the hyena. {{Approval|Minthara|+1}}
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he makes the same with the hyena.
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Minthara|+1}}
<!--* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them and maintain your cover as a True Soul {{Approval|Minthara|+1}}
** OR Convince the drider not to attack you, if you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Minthara|+1}} ''(either option)''
** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Minthara|+1}}
* Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Minthara|+1}}
** Then use [[Deception]] again, and convince the drider to walk away into the shadows-->
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Minthara|+1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
*Convince the drider to give up the moon lantern. {{Approval|Minthara|+1}}  
▶'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.''
*After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. {{Approval|Minthara|+1}}
* If ambushing the convoy '''with''' the Harpers, start the dialogue with [[Kar'niss]] the drider and [[Deception|deceive]] it into giving you the lantern {{Approval|Minthara|+1}}
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Minthara|+1}}
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers {{Approval|Minthara|+1}}
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information {{Approval|Minthara|+1}}
** OR, playing as a {{Race|Drow}}, snap on it and call it abomination {{Approval|Minthara|+1}}


''When dealing with [[He Who Was]]:''
* Speaking to [[He Who Was]], say you doubt that he is here for the goodness of his heart {{Approval|Minthara|+1}}
** Then agree to find [[Madeline's Ledger]] for him {{Approval|Minthara|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Minthara|+1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Minthara|+1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Minthara|+1}}


'''[[Last Light Inn]]'''
''Elsewhere:''
* Refuse to drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Minthara|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Minthara|+1}}
* Talking to the [[Strange Ox]], promise to keep its secret. {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Barbarian}} or a {{Class|Sorcerer}}, use a class-based option {{Approval|Minthara|+1}}
* When speaking with [[Marcus Falgor|Marcus]], claim you can kidnap [[Isobel Thorm|Isobel]] by yourself. {{Approval|Minthara|+1}}
 
* Inform Isobel that Marcus is a true soul. {{Approval|Minthara|+1}}
 
** Tell Isobel that Marcus plans to kidnap her when he attacks the [[Last Light Inn]]. {{Approval|Minthara|+1}}
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Minthara|+1}}
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy {{Approval|Minthara|+1}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Minthara|+1}} ''(either option)''
** OR Talk to him and say that his mission ends here {{Approval|Minthara|+1}}
** OR Choose a dialogue option to attack him {{Approval|Minthara|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Minthara|+5}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Minthara|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Minthara|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Minthara|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Minthara|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Minthara|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Minthara|+1}}, and then indeed choose to quietly admire him {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Minthara|+1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Minthara|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Minthara|+1}}
** OR Say she did the right mess of things. {{Approval|Minthara|+1}}
 
''Talking to [[Alfira]]:''
* After [[Marcus Falgor|Marcus's]] assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Minthara|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Minthara|+1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Minthara|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Minthara|+1}}
** OR That danger is your life {{Approval|Minthara|+1}}
** OR That you don't complain constantly {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Minthara|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Minthara|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Minthara|+1}}
** OR Say you imagine the cultists are torturing them right now {{Approval|Minthara|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Minthara|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Minthara|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Minthara|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Minthara|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Minthara|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Minthara|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Minthara|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Minthara|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Minthara|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Minthara|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Minthara|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Minthara|+1}}
** Garble their names and say you don't know them {{Approval|Minthara|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Minthara|+1}}
** OR Ask who is going to pay you {{Approval|Minthara|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Minthara|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Minthara|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant for it's what she really is. {{Approval|Minthara|+1}}
** Tell her next time call him one back {{Approval|Minthara|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]], [[Intimidation]] or [[Persuasion]] {{Approval|Minthara|+1}} ''(either option, requiring a DC 14 roll)''
 
''Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}:''
* Promise to keep its secret. {{Approval|Minthara|+1}}
** OR Tell the ox that it takes worse than a bit of gore to turn your gullet. {{Approval|Minthara|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Minthara|+1}}
* Help [[Mol]] win the game of lanceboard against [[Raphael]] using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Minthara|+1}}
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Minthara|+1}}
 
 
'''[[Reithwin Town]]'''<br>


'''In the [[Reithwin Tollhouse]]'''
* Talking to [[Gerringothe Thorm]], attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. {{Approval|Minthara|+1}} ''(starts a fight with the tollmaster and her minions)''
** OR Convince Gerringothe Thorm to end herself by any available option. {{Approval|Minthara|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''


'''[[Reithwin Town]]'''
* Avoid meeting [[Arabella]] in Act Two until you find her parents. Afterwards, tell her that they will never return {{Approval|Minthara|+1}}
'''In the [[House of Healing]]'''
'''In the [[House of Healing]]'''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Minthara|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Minthara|+1}}
* Persuade Malus Thorm to operate on himself. {{Approval|Minthara|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Minthara|+1}}
* Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Minthara|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Minthara|+1}} ''(comes one point by another subsequently)''.
* As a [[Paladin]], tell Malus Thorm that you are duty bound to end him. {{Approval|Minthara|+1}}
* OR Choose to attack him at any stage of the dialogue {{Approval|Minthara|+1}}
'''In the [[Reithwin Tollhouse]]'''
* When talking to [[Gerringothe Thorm]], tell her you bring death. {{Approval|Minthara|+1}}
* Successfully convince Gerringothe Thorm to end herself by any available option. {{Approval|Minthara|+1}}


''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Minthara|+1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Minthara|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Minthara|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''


'''At [[The Waning Moon]]'''
'''At [[The Waning Moon]]'''
* Refuse to drink with [[Thisobald Thorm]]. {{Approval|Minthara|+1}}
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Minthara|+1}}''(gains approval after first and second rounds)''
* Safely drink with Thisobald Thorm (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Minthara|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in first round)'' <!-- this was commented out, but I've confirmed it -->
** Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Minthara|+1}} ''(gains approval each time)''.
* Successfully entertain Thisobald Thorm with your stories (through [[Performance]] roll), up to two times {{Approval|Minthara|+1}} ''(each time)'' .
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
<!--▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
:* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Minthara|+1}}
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst-->
* OR Refuse to drink with the brewer. {{Approval|Minthara|+1}}
** OR Choose to attack the creature (through the dialogue options) {{Approval|Minthara|+1}}
** OR, After the second tankard, refuse to tell him more stories {{Approval|Minthara|+1}} ''(makes Thisobald and his zombie patrons hostile)''




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▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Minthara|+1}} ''(either option)''
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Minthara|+1}}


'''[[Wyrm's Rock Fortress]]'''<br>
'''[[Wyrm's Rock Fortress]]'''<br>
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Minthara|+1}}
** OR, Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Minthara|+1}}
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Minthara|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Minthara|+1}}
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** OR Ask Ravengard whether he knows that he is infected {{Approval|Minthara|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Minthara|+1}}


<!--''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Minthara|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Minthara|+1}}
** Solve the second riddle {{Approval|Minthara|+1}}-->


'''[[Lower City]]:'''
'''[[Lower City]]:'''
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{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|


''''''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the [[zaith'isk]] process will hurt you {{Approval|Minthara|-1}}
* At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the ''[[zaith'isk]]'' process will hurt you {{Approval|Minthara|-1}}
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] in the [[Crèche_Y'llek#Classroom|Classroom]] by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts {{Approval|Minthara|-1}}
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] in the [[Crèche_Y'llek#Classroom|Classroom]] by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts {{Approval|Minthara|-1}}
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Minthara|-1}}
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Minthara|-1}}
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, betray them and side with the ambushing [[Harpers]] {{Approval|Minthara|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Minthara|-2}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}} or a {{Class|Wizard}}, use a class-based option {{Approval|Minthara|-1}}
* Agree to help [[Arabella]] find her parents.
** Let [[Arabella]] stay at your camp.
''When dealing with [[He Who Was]]:''
* After ordering [[Madeline]] to hurt herself as Ben and Marc did, stop her, saying she had done enough {{Approval|Minthara|-1}}
* OR Say her willing to hurt herself was enough {{Approval|Minthara|-1}}
* OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Minthara|-1}}
* OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Minthara|-1}}


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Agree to help Marcus abduct Isobel.
''Speaking to [[Jaheira]]:''
* Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Minthara|-1}}
** OR Tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Minthara|-5}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Speak to Isobel and say that she is coming with you {{Approval|Minthara|-5}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Minthara|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Minthara|-5}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Minthara|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Minthara|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Minthara|-1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
 
''Elsewhere in the inn:''
* Talking to [[Alfira]], ask her about others, and then say that running was right call {{Approval|Minthara|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Minthara|-1}}
* Let [[Mol]] lose the game of lanceboard against [[Raphael]] by giving the wrong advice, failing the {{Skill|Sleight of Hand}} roll or not helping her at all {{Approval|Minthara|-1}}
* Speaking to drunken [[Rolan]] before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue [[Cal]] and [[Lia]] if they are alive OR say that it is your responsibility to bring them back {{Approval|Minthara|-1}} ''(starts the quest, if you don't have it already)''
 
'''[[Reithwin Town]]''' <br>
 
''At the [[Reithwin Tollhouse]]:''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Minthara|-1}}
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Minthara|-1}}
** Then offer Arabella shelter at your camp. {{Approval|Minthara|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Minthara|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''


'''[[Shadow-Cursed Lands]]'''
*Agree to help [[Arabella]] find her parents.
*Let [[Arabella]] stay at your camp.


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''

Latest revision as of 08:46, 29 November 2024

Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.

The actions and choices listed on this page will raise or lower Minthara's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]

  • "You wish to consult me?"

If spoken to by someone other than the player character:

  • "I do not have time for idle chatter."

Approval[edit | edit source]

The following story and dialogue choices will cause Minthara to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

In captain's quarters and Inquisitor's chambers:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Minthara approves +1 (provokes a fight with Therezzyn)
  • Ask Inquisitor W'wargaz how he knows so much about you. Minthara approves +1
  • Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon Minthara approves +1, and then:
    • Tell him you'll accept gold as a reward. Minthara approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Minthara approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Minthara approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Minthara approves +1
    • Playing as a Githyanki Githyanki, ask for a promotion from Vlaakith Minthara approves +1

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. Minthara approves +1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Minthara approves +1
    • OR Convince the drider not to attack you, if you killed the convoy before summoning him, using Deception OR Intimidation. Minthara approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Minthara approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Minthara approves +1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern Minthara approves +1
    • Then use Deception again, and convince the drider to walk away into the shadows Minthara approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Minthara approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Minthara approves +1
    • OR, playing as a Drow Drow, snap on it and call it abomination Minthara approves +1

When dealing with He Who Was:

  • Speaking to He Who Was, say you doubt that he is here for the goodness of his heart Minthara approves +1
  • Order Madeline to hurt herself as Ben and Marc did Minthara approves +1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Minthara approves +1 (either option)
    • Finally succeed a Persuasion roll to keep her going Minthara approves +1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Minthara approves +1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, refuse to drink spiked wine Minthara approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Minthara approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Minthara approves +1 (either option)
    • OR Talk to him and say that his mission ends here Minthara approves +1
    • OR Choose a dialogue option to attack him Minthara approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Minthara approves +5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Minthara approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Minthara approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Minthara approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Minthara approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Minthara approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Minthara approves +1, and then indeed choose to quietly admire him Minthara approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Minthara approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Minthara approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Minthara approves +1
    • OR Say she did the right mess of things. Minthara approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Minthara approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Minthara approves +1
  • Ask her about others, and then say that it was a cowardly move Minthara approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Minthara approves +1
    • OR That danger is your life Minthara approves +1
    • OR That you don't complain constantly Minthara approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Minthara approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Minthara approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Minthara approves +1
    • OR Say you imagine the cultists are torturing them right now Minthara approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Minthara approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Minthara approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Minthara approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Minthara approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Minthara approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Minthara approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Minthara approves +1
    • OR Tell him to stop whining and do something about it Minthara approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Minthara approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Minthara approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Minthara approves +1
    • Garble their names and say you don't know them Minthara approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Minthara approves +1
    • OR Ask who is going to pay you Minthara approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Minthara approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Minthara approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Minthara approves +1
    • Tell her next time call him one back Minthara approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion Minthara approves +1 (either option, requiring a DC 14 roll)

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Minthara approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Minthara approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Minthara approves +1
  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Minthara approves +1
  • After Mol is taken during Marcus's assault, tell Mattis she's probably dead already. Minthara approves +1


Reithwin Town

In the Reithwin Tollhouse

  • Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. Minthara approves +1 (starts a fight with the tollmaster and her minions)
    • OR Convince Gerringothe Thorm to end herself by any available option. Minthara approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Minthara approves +1
    • Then persuade Malus Thorm to operate on himself. Minthara approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Minthara approves +1 (comes one point by another subsequently).
  • OR Choose to attack him at any stage of the dialogue Minthara approves +1

At the cemetery:

  • Refuse to help Arabella find her parents. Minthara approves +1
    • If you agreed, refuse to take Arabella in at your camp. Minthara approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Minthara approves +1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Minthara approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Minthara approves +1 (gains approval only in the first round)
    • Successfully entertain the brewer with your stories (through Performance roll) Minthara approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Minthara approves +1
  • OR Refuse to drink with the brewer. Minthara approves +1
    • OR Choose to attack the creature (through the dialogue options) Minthara approves +1
    • OR, After the second tankard, refuse to tell him more stories Minthara approves +1 (makes Thisobald and his zombie patrons hostile)


Gauntlet of Shar

  • Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials Minthara approves +1
  • Persuade Balthazar to give you the bell to summon Flesh Minthara approves +1
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Minthara approves +1
  • Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed. Minthara approves +1


In the Shadowfell:

  • Encourage Shadowheart to kill the Nightsong. Minthara approves +1
  • Choose to fight Shadowheart when confronting the Nightsong. Minthara approves +1
  • Tell Dame Aylin that you will grant her death. Minthara approves +1


Mind Flayer Colony


Moonrise Towers

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first

  • When talking to Minthara after killing Ketheric Thorm:
    • Say that it suits her. Minthara approves +1
    • Tell her that together you make a good team. Minthara approves +10
    • Tell her you can hardly wait to reshape the world Minthara approves +5
    • Propose to take Orin's place to lead the cult of Absolute Minthara approves +5
    • Tell her "I'm with you" when she proposes claiming the Netherstones.Minthara approves +5
  • When Minthara asks about the one thing that needs explaining:
    • Say that you attacked the Grove to impress her. Minthara approves +3
    • Tell her you want to learn more about the tadpole. Minthara approves +10
    • Tell her you wanted revenge. Minthara approves +10
  • After Minthara gets up from the throne:
    • Ask whether she respected Ketheric. Minthara approves +1
    • When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. Minthara approves +1
    • Promise she will have her revenge on Orin. Minthara approves +5
  • When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too Minthara approves +1


Camp/Conversation

  • When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. Minthara approves +5
  • When talking about the time she invaded Moonrise, say that pride can be a great weakness. Minthara approves +1
  • Tell her "A dangerous upbringing. It made you strong." Minthara approves +1
  • When she reaches out to your mind as you approach:
    • Let her in exchange to see her thoughts as well. Minthara approves +3
    • Tell her you're flattered or that she is rather special, too Minthara approves +3
    • If you imagine her as a Lover Minthara approves +10
    • OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' Minthara approves +10
  • As the Dark Urge, when you confess your yearn to kill:
    • When she asks why you confide in her, answer that you trust her. Minthara approves +5
    • When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. Minthara approves +1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Minthara approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Minthara approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Minthara approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Minthara approves +1
    • Playing as a Ranger, suggest to track her mother down Minthara approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Minthara approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Minthara approves +1
    • Tell Yenna to get lost. Minthara approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Minthara approves +1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Minthara approves +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Minthara approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Minthara approves +1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Minthara approves +1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Minthara approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Minthara approves +1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Minthara approves +1

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Minthara approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Minthara approves +1

Elsewhere in Rivington:

  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Minthara approves +1

Note: Available if you haven't resolved interactions with the Ox in the Act Two

  • Promise to protect her from Orin. Minthara approves +5
  • Threaten the guard at the checkpoint. Minthara approves +1
  • As Origin Astarion, refuse to help Ulma in the Gur Camp. Minthara approves +1
  • In the Abandoned Windmill basement, attack the newborn mind flayer Minthara approves +1 (The option works regardless you wake it first or not)
    • OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" Minthara approves +1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Minthara approves +1

Near and inside the Requisitioned Barn:

  • Tell Manip Nestor you'll take a donation. Minthara approves +1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Minthara approves +1
    • OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Minthara approves +1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option Minthara approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Minthara approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Minthara approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Minthara approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Minthara approves +1
  • Play the game and accuse the djinni of rigging the wheel Minthara approves +1
    • OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures Minthara approves +1
    • OR Provoke him to transform you Minthara approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Minthara approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: 'Picking off siblings' Minthara approves +2, OR 'Ulaver wine' Minthara approves +1
  • Second question: 'Me' Minthara approves +2, OR 'Gods' Minthara approves +2, OR 'Nobody' Minthara approves +1
  • Third question: 'Let herself be captured' Minthara approves +2

Note:You must have an approval of at least 50 to take the test with Minthara.

  • Talking to Boney the mephit, call his wife Stoney magnificent Minthara approves +1
    • OR Note that she's a lot bigger than himself Minthara approves +1
    • OR, Playing as a Druid, say they both are magnificent Minthara approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Minthara approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Minthara approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Minthara approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Minthara approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Minthara approves +1

Watching Dribbles's show:

  • Say "What a corny joke." OR yell "Boo! Get off the stage!" Minthara approves +1 (either option)
  • Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself Minthara approves +1
    • Then insist on your choice and cheer them Minthara approves +1 (including herself and unique line for Jaheira)
    • OR Choose to cross your arms and glare Minthara approves +1
    • OR Just answer "No." Minthara approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Minthara approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Minthara approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Minthara approves +1
    • Then say that Dribbles is probably dead now Minthara approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Minthara approves +1

At the Sword Coast Couriers:

Open Hand Temple

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Minthara approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Minthara approves +1


Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Minthara approves +1
    • OR, If failed to convince, attack her Minthara approves +1

When you spot Fist Reynash trying to open a chest:

  • Find out that he needs gold, and then:
    • Tell him to get a grip Minthara approves +1
    • OR Intimidate OR blackmail him into giving you his stash Minthara approves +1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Minthara approves +1 (makes him hostile)
    • OR Attack Reynash straightaway Minthara approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Minthara approves +1
  • OR Tell him you've spotted another guard on stealing Minthara approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Minthara approves +1
    • OR Ask a reward for turning Reynash in Minthara approves +1
    • OR Leave barracks (or let him escort you out) Minthara approves +1
  • Attack Bakshi straightaway or after speaking with him Minthara approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Minthara approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Minthara approves +1
  • Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Minthara approves +1 (either option)
  • Refuse to make an alliance with him and confirm your decision Minthara approves +1
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Minthara approves +1
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Minthara approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Minthara approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Minthara approves +1
    • OR Ask Ravengard whether he knows that he is infected Minthara approves +1


Lower City:

  • Tell Silfy she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette. Minthara approves +1
  • Tell Luan she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette Minthara approves +1, then tell her to stand up straight and project her voice Minthara approves +1.

In Cazador's Dungeon:

  • Tell Sebastian you have no intention of freeing the spawn. Minthara approves +1

At the House of Grief:

  • Tell Arves you've come to collect interest on his debt. Minthara approves +1
  • Kill Viconia after interrogating her, if previously she had been knocked out in the battle. Minthara approves +1

At the Chromatic Scale:

At the Devil's Fee:

  • When first speaking with Helsik, persuade her to give you a free sample. Minthara approves +1
  • Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home.Minthara approves +1

At the Sorcerous Sundries:


Camp/Conversation

  • Let her use the Astral-Touched Tadpole. Minthara approves +5
  • Agree with her on that refugees should earn their keep. Minthara approves +3
  • When talking about Menzoberranzan, tell her that her upbringing made her strong. Minthara approves +1
  • Ask her why not to take the head of the next urchin. Minthara approves +1
  • After revealing your origin as the Dark Urge, tell her that she is also exquisite. Minthara approves +5
  • Tell Scratch he's back where he belongs after he returns back to camp.
  • Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
  • When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. Minthara approves +1
  • After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. Minthara approves +3
  • After defeating Orin:
    • Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. Minthara approves +3
    • Observe that she sounds disheartened. Minthara approves +1
    • Tell her she is nothing like Orin OR that she and Orin could have been sisters. Minthara approves +5

Disapproval[edit | edit source]

The following story and dialogue choices will cause Minthara to lose approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers Minthara disapproves -1
  • After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family Minthara disapproves -2
  • Agree to help Arabella find her parents.

When dealing with He Who Was:

  • After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough Minthara disapproves -1
  • OR Say her willing to hurt herself was enough Minthara disapproves -1
  • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Minthara disapproves -1
  • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Minthara disapproves -1

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Minthara disapproves -1
    • OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Minthara disapproves -5 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Speak to Isobel and say that she is coming with you Minthara disapproves -5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Minthara disapproves -5
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Minthara disapproves -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Minthara disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Minthara disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Minthara disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Elsewhere in the inn:

  • Talking to Alfira, ask her about others, and then say that running was right call Minthara disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Minthara disapproves -1
  • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all Minthara disapproves -1
  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back Minthara disapproves -1 (starts the quest, if you don't have it already)

Reithwin Town

At the Reithwin Tollhouse:

At the cemetery:

  • Agree to help Arabella find her parents. Minthara disapproves -1
    • Then offer Arabella shelter at your camp. Minthara disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Minthara disapproves -1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)


Gauntlet of Shar

  • Lick the suspicious spider carcass.

Moonrise Towers

  • Disagree with Minthara's plans of taking over control of the Absolute.
  • When Minthara asks why you chose to kill the tieflings in the Grove:
    • Tell her you did it to watch them suffer.
    • Tell her you enjoy killing.
    • Tell her a violent urge is the cause.

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre.

Camp/Conversation

  • After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. Minthara disapproves -1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Circus of the Last Days:

  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Minthara disapproves -1

Watching Dribbles's show:

  • Playing as a Bard, interrupt him with your own pun Minthara disapproves -1
  • Volunteer Minthara to the stage as an assistant to Dribbles Minthara disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Minthara disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Minthara disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Minthara disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Minthara disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Minthara disapproves -1

When passing Zethino's trial, choose answers:

  • First question: 'Pet spiders' OR 'Time with her family' Minthara disapproves -1 (either option)
  • Second question: 'Drizzt Do'Urden' Minthara disapproves -1
  • Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' Minthara disapproves -1 (either option)

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Minthara disapproves -1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Minthara disapproves -1

Elsewhere in Rivington:

Note: These options are available only if Orin is not impersonating the Thug

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Minthara disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children Minthara disapproves -1

In the Angleiron's Cellar:

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher Minthara disapproves -1
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Choose to proceed with one of the twins when Minthara declines their offer Minthara disapproves -2 (if you're partnered with her)
    • Choose to proceed with one of the twins when any other partner declines their offer Minthara disapproves -1 (if you're partnered with any other companion)
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Minthara disapproves -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Minthara disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Minthara disapproves -1

At the Audience Hall:

  • In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." Minthara disapproves -1

Lower City

Stormshore Tabernacle

  • Donate to a deity at their statue.
    • Donate to Lolth. Minthara disapproves -5
    • Donate to any other deity. Minthara disapproves -1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Minthara disapproves -1

Cazador's Dungeon

  • Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. Minthara disapproves -1

House of Hope

Lower City Sewers

Camp/Conversation

  • When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. Minthara disapproves -1
  • Call Gortash a tyrant, not a saviour