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Helena: Difference between revisions

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m (Added combat-relevant skills to infobox)
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| ac = 16
| ac = 16
| movement m = 7.5
| movement m = 7.5
| xp = 110
| weight kg = 35
| weight kg = 35
| str = 14
| str = 14

Latest revision as of 00:28, 23 November 2024

Not to be confused with Helena Anchev

Fist Helena is a rock gnome Flaming Fist in Act Two. Depending on players choices in both Act One and Act Two, she can help the party during the Assault on Moonrise Towers.

Portrait Helena.png
Taking on a tower with no siege engines. Wonderful.
Helena

Involvement[edit | edit source]

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Helena, along with Flaming Fist Nipawa, Rhed and Ulthred will survive the first assault and assist the party in the remaining battle against Absolute forces. Talking with her will have her sarcastically remark on how they are assaulting a tower with no siege equipment,[1] but she nevertheless acquiesces by making a wry remark about how Jaheira could help them turn the odds anyway.[2]

After the battle, provided she survives, she and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Helena disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Javelin
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. "Taking on a tower with no siege engines. Wonderful."
  2. "We have the High Harper. I suppose that's almost as good as a trebuchet."