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Lightning set: Difference between revisions

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(Created page with "The Lightning set is a set of equipment that helps the user deal {{DamageType|Lightning}} damage. Synergizes with items from the Sparkstruck set, which are not duplicated here. {| class="wikitable" style="text-align:center;" |+Lightning Set !Name !Type !Effect |- |{{Image rarity item|Gloves of Belligerent Skies}} |Handwear (Non-Armour) |{{Passive|Thunderous Conversion}} |} Category:Equipment sets")
 
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The Lightning set is a set of equipment that helps the user deal {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]], which are not duplicated here.
The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]] and [[Elemental set]], which are not duplicated here.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+Lightning Set
|+Lightning Set
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!Type
!Type
!Effect
!Effect
|-
|{{Image rarity item|Flail of the Vortex}}
|[[Weapon]] ([[Flails|Flail]])
|
* Deal an additional {{DamageText|1d8|Lightning}} damage.
* Exploit only.
{{WeaponAction|Electrified Flail}}
|-
|{{Image rarity item|Light of Creation}}
|[[Weapon]] ([[Halberds|Halberd]])
|
* Deal an additional {{DamageText|1d6|Lightning}} damage.
{{Passive|Overcharge}}
|-
|{{Image rarity item|Hellfire Engine Crossbow}}
|[[Weapon]] ([[Heavy Crossbows|Heavy Crossbow]])
|{{SpellAction|Lightning Arrow|level = 4|recharge = long rest}}
{{WeaponAction|Reposition Malefactor}}
|-
|{{Image rarity item|Lightning Jabber}}
|[[Weapon]] ([[Spears|Spear]])
|{{Passive|Shocking Sting}}
{{Passive|Throwing: Lightning Damage}}
|-
|{{Image rarity item|Charge-Bound Warhammer}}
|[[Weapon]] ([[Warhammers|Warhammer]])
|{{Passive|Favoured Weapon}}
{{Passive|Shocking Bound}}
* This hammer's magical powers only function if it's Bound to an [[Eldritch Knight]] or is a [[Warlock]]'s Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
|-
|-
|{{Image rarity item|Gloves of Belligerent Skies}}
|{{Image rarity item|Gloves of Belligerent Skies}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Thunderous Conversion}}
|{{Passive|Thunderous Conversion}}
|-
|{{Image rarity item|Gloves of the Automaton}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{SpellAction|Circuitry Interface}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 00:20, 31 October 2024

The Lightning set is a set of equipment that helps the user deal or resist Damage TypesLightning damage. Synergizes with items from the Sparkstruck set and Elemental set, which are not duplicated here.

Lightning Set
Name Type Effect

Flail of the Vortex

Weapon (Flail)
  • Deal an additional 1d8Damage TypesLightning damage.
  • Exploit only.
Electrified Flail Electrified Flail ()

Clout a foe with your lightning-suffused flail and Stun Stun them.


Light of Creation

Weapon (Halberd)
  • Deal an additional 1d6Damage TypesLightning damage.
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Hellfire Engine Crossbow

Weapon (Heavy Crossbow)
Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Lightning Jabber

Weapon (Spear)
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.

Charge-Bound Warhammer

Weapon (Warhammer)
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.

Gloves of Belligerent Skies

Handwear (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).

Gloves of the Automaton

Handwear (Non-Armour)
Circuitry Interface Circuitry Interface ()
You are considered a construct. Your weapon Attack rolls have Advantage Icon.png Advantage, and you have resistance to Damage TypesLightning damage. ( Recharge: Short rest.)