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Bel: Difference between revisions

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| t hp = 75
| t hp = 75
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 13
| str = 13
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| wis = 18
| wis = 18
| cha = 10
| cha = 10
| athletics = 1
| acrobatics = 1
| perception = 4
| resistances = Psychic resistance full
| resistances = Psychic resistance full
| conditions = Death Ward
| conditions = Death Ward

Latest revision as of 19:46, 22 November 2024

Adept Bel is a half-elven Adept of the Absolute that can be found in Moonrise Towers in Act Two. He is usually patrolling the area east of the towers, around the Docks.

Portrait Bel.png
Look busy or they'll set you lifting too. And whatever's inside is heavy.
Bel

Involvement[edit | edit source]

If the party convinced Marls Marls to jump to his death, Bel will react accordingly.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch the assault on Moonrise Towers, Bel will be killed and his body will be amongst the dead bodies on the entrance bridge.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Command Flee.webp
Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft