User talk:Rydiak: Difference between revisions
Latest comment: 29 October by Rydiak
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::But I think wiki have more information is better. [[User:Dk128r|Dk128r]] ([[User talk:Dk128r|talk]]) 23:14, 28 October 2024 (CET) | ::But I think wiki have more information is better. [[User:Dk128r|Dk128r]] ([[User talk:Dk128r|talk]]) 23:14, 28 October 2024 (CET) | ||
:::Yea definitely, and info like that should be placed on the [[Turn-based_mode]] page since it would be a bug with Turn-based mode. I'll test it later and let you know what my findings are. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 23:51, 28 October 2024 (CET) | :::Yea definitely, and info like that should be placed on the [[Turn-based_mode]] page since it would be a bug with Turn-based mode. I'll test it later and let you know what my findings are. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 23:51, 28 October 2024 (CET) | ||
::::Alright, I tested it by hiding Laezel, waiting 6 seconds (1 "turn" in real time so as to not consume an action when turn-based mode was activated), and then placing her in turn-based mode. I then used a ranged attack to attack an enemy and begin combat. Laezel entered combat mode, was placed in order by initiative, and was able to make use of the rest of her remaining Extra Attacks (she was a level 12 Fighter, so she had two remaining attacks due to Improved Extra Attack) when it was her "turn" again (finishing her first turn). And then on her turn | ::::Alright, I tested it by hiding Laezel, waiting 6 seconds (1 "turn" in real time so as to not consume an action when turn-based mode was activated), and then placing her in turn-based mode. I then used a ranged attack to attack an enemy and begin combat. Laezel entered combat mode, was placed in order by initiative, and was able to make use of the rest of her remaining Extra Attacks (she was a level 12 Fighter, so she had two remaining attacks due to Improved Extra Attack) when it was her "turn" again (finishing her first turn). And then on her next turn (combat round 2) she still attacked fine with Extra Attack. So whatever bug they referred to in those posts from a year ago was most likely fixed, and I have been unable to replicate it. If you can replicate it please detail your method and I will test it. [[User:Rydiak|Rydiak]] ([[User talk:Rydiak|talk]]) 06:03, 29 October 2024 (CET) | ||
[[File:20241029000913 1.jpg|thumb]] | [[File:20241029000913 1.jpg|thumb]] |
Latest revision as of 06:57, 29 October 2024
Hello there
Hi, I see you have changed some weapon pages to move Tenacity to Special Weapon Actions. The reason they are not there is because you don't actually need proficiency to gain Tenacity. Nattern (talk) 10:05, 24 February 2024 (CET)
- Hi, thank you for the response! I agree that Tenacity does not fit under special weapon actions and your reasoning for it, I merely wanted to inform you as to why they were put there originally which was because it didn't need proficiency. However, I checked the files and did a test in-game, and Tenacity now only works if you have proficiency with the weapon and therefore it should definitely be listed unded Weapon actions. If you see any other equipment that has it listed under Special weapon actions feel free to move it, and thank you for bringin this to my attention. Nattern (talk) 11:35, 26 February 2024 (CET)
you really tested it?
- | bugs = Joining battle in Turn-based mode disables Extra Attack of the first turn.
- It's a bug since patch 6, and I checked that it's not only my own problem by communities.
- And I checked it just before writing. Dk128r (talk) 18:02, 28 October 2024 (CET)
- I tested it in the BG3 Toolkit, which lets you sit in Turn-Based Mode and then spawn enemies at will. During the first turn of combat I was able to both proc and use Extra Attack without issue. Perhaps could you explain the situation you experienced better? Rydiak (talk) 18:08, 28 October 2024 (CET)
- I believe you but It's unbelievable.
- I checked it in vanilla hounor mode of temporary english version right now.
- Can you test it again? If you check it again and it works, I'll agree with you. Dk128r (talk) 18:30, 28 October 2024 (CET)
- I just tested it in-game by placing a character in Turn-Based Mode and running them up to an enemy. I was then able to shoot the enemy with a bow, and it procced Extra Attack (and even Improved Extra Attack). I also tested it in-game by using a character to begin combat (and turn-based mode) with an attack, and it too procced Extra Attack.
- So I am unable to reproduce any bugs you have experienced with Extra Attack unless you provide an explanation of the conditions in which you encountered any. Rydiak (talk) 18:39, 28 October 2024 (CET)
- I just checked My another save file which is honour rulset custom mode and I checked same condition.
- But it might be a problem of my computer.
- You can change my words. But you have to check it. Because I check it.
- All of my words are experience that I really saw.
- I also do not want any lies in any wiki. Dk128r (talk) 19:27, 28 October 2024 (CET)
- I tested it in the BG3 Toolkit, which lets you sit in Turn-Based Mode and then spawn enemies at will. During the first turn of combat I was able to both proc and use Extra Attack without issue. Perhaps could you explain the situation you experienced better? Rydiak (talk) 18:08, 28 October 2024 (CET)
- I want you to check this one.
- https://www.reddit.com/r/BG3Builds/comments/169nirw/psa_initiating_combat_in_turn_based_mode/
- This is what I was talking about, And I realized it still exists.
- It might be happening from time to time.
- It's been a year since this post was written.
- And I do not plan something untrue for 1 year. Dk128r (talk) 23:02, 28 October 2024 (CET)
- I'll try to test this later, but that is basically saying you get a free round of combat as opposed to saying that Extra Attack is not working. Regardless, a bug like this should not be referenced on the Extra Attack page even if it is still valid. Rydiak (talk) 23:12, 28 October 2024 (CET)
- I'll do as you choose.
- But I think wiki have more information is better. Dk128r (talk) 23:14, 28 October 2024 (CET)
- Yea definitely, and info like that should be placed on the Turn-based_mode page since it would be a bug with Turn-based mode. I'll test it later and let you know what my findings are. Rydiak (talk) 23:51, 28 October 2024 (CET)
- Alright, I tested it by hiding Laezel, waiting 6 seconds (1 "turn" in real time so as to not consume an action when turn-based mode was activated), and then placing her in turn-based mode. I then used a ranged attack to attack an enemy and begin combat. Laezel entered combat mode, was placed in order by initiative, and was able to make use of the rest of her remaining Extra Attacks (she was a level 12 Fighter, so she had two remaining attacks due to Improved Extra Attack) when it was her "turn" again (finishing her first turn). And then on her next turn (combat round 2) she still attacked fine with Extra Attack. So whatever bug they referred to in those posts from a year ago was most likely fixed, and I have been unable to replicate it. If you can replicate it please detail your method and I will test it. Rydiak (talk) 06:03, 29 October 2024 (CET)
- Yea definitely, and info like that should be placed on the Turn-based_mode page since it would be a bug with Turn-based mode. I'll test it later and let you know what my findings are. Rydiak (talk) 23:51, 28 October 2024 (CET)