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Ocular Nightmare: Difference between revisions

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== Bugs ==
== Bugs ==
* It changed to Legendary Reaction from Action after [[patch notes|Hotfix #27]].
* It's changed to an Action from a Legendary Reaction in [[patch notes|Hotfix #27]], [[patch notes|Hotfix #28]].
* It's Legendary Reaction, not Reaction. So players can't prevent it with something like {{SAI|Shocking Grasp}}, {{SAI|Pommel Strike}}.
* It's a Legendary Reaction, not a Reaction. So it is not possible to prevent it with something like {{SAI|Shocking Grasp}}, {{SAI|Pommel Strike}}.
* While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log do not show it.
* While the description says 'possibly', '''Ocular Nightmare''' on hit is 100%. Or the combat log does not show it.{{verify}}
* Its AoE is actually lesser than 18m.
* Its AoE is actually lesser than 18m. {{verify}}


[[Category:Reactions]]
[[Category:Reactions]]
[[Category:Legendary actions]]
[[Category:Legendary actions]]

Latest revision as of 12:37, 2 November 2024

Ocular Nightmare.webp

Ocular Nightmare is a legendary action available to the Spectator in Honour mode that lets it flail around, shooting all foes with random eye beams.

Description

Possibly Wound Wound, Confuse Confuse, Paralyse Paralyse and Frighten Frighten all foes within 20 m / 67 ft with your flailing Eye Rays.

Properties

Cost:
Action
Damage:
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic (Constitution save to halve)
Details:
AoE: 20 m / 66 ft (Radius)
CON Save (Spell save DC)

How to learn

Used by creatures: Spectator

Bugs[edit | edit source]