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Gust of Wind: Difference between revisions
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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Gust of Wind | | name = Gust of Wind | ||
| image = Gust of Wind | | image = Gust of Wind.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| classes = Druid, Sorcerer, Wizard | | ritual = | ||
| class learns at level | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | ||
| summary = | | class learns at level 6 = Storm Sorcery:Storm Spell | ||
| description = Summon a strong wind that clears all clouds | | class learns at level 7 = Eldritch Knight | ||
| action type = | | class learns at level 8 = Arcane Trickster | ||
| range m = | | races = | ||
| range ft = 40 | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | |||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}. | |||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = Line | |||
| aoe m = 12 | |||
| aoe ft = 40 | |||
| condition = Off Balance | | condition = Off Balance | ||
| condition duration = 1 | | condition duration = 1 | ||
|notes= | | condition save = STR | ||
| condition dc = caster | |||
| save = Strength | |||
| save dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| granted by items = Amulet of Windrider:Short Rest | |||
| higher levels = | |||
| variants = | |||
| notes = | |||
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}} | |||
| video = Gust of Wind Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Gust of wind|long}} |
Latest revision as of 07:24, 15 August 2024
For the equivalent Way of the Four Elements Monk spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown .
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- STR Save (Spell save DC)
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 6: Storm Sorcery (Storm Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Amulet of Windrider ( Recharge: Short rest)
Notes
- A successful Saving throw means that a creature is neither pushed back, nor goes