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Barton: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Barton | | name = Barton | ||
| image = | | image = <gallery> | ||
<gallery> | |||
Barton.png|In-game | Barton.png|In-game | ||
Portrait Barton.png|Portrait | Portrait Barton.png|Portrait | ||
</gallery> | </gallery> | ||
| full name = Barton | |||
| identity = Male | |||
| va = Adam Rhys Dee | | va = Adam Rhys Dee | ||
| faction = [[Overgrown Ruin Looters]] | | faction = [[Overgrown Ruin Looters]] | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| race = [[Human]] | | race = [[Human]] | ||
| class = [[Rogue]] | | class = [[Rogue]] | ||
| | | level = 2 | ||
| e hp = 10 | |||
| hp = 15 | | hp = 15 | ||
| t hp = 19 | | t hp = 19 | ||
| ac = 13 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 60 | | weight kg = 60 | ||
| | | xp = 15 | ||
| str = 10 | | str = 10 | ||
| dex = 15 | | dex = 15 | ||
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| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
}} | }} | ||
'''Barton''' is | |||
'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]]. | |||
{{DiQ|At least there's no skeletons this time.|Barton}} | |||
== Description == | |||
Alongside his friend {{CharLink|Mari}}, Barton has been trying to break into the crypt for days. | |||
Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding {{CharLink|Haseid}} and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them that he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons. | |||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Barton | Barton can be found in the [[Refectory]] and is instantly hostile to the party. | ||
== Combat == | == Combat == | ||
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{{Feature box|Throw|item=Alchemist's Fire}} | {{Feature box|Throw|item=Alchemist's Fire}} | ||
=== Notable | === Notable loot === | ||
*{{MdRarityItem|Alchemist's Fire}} ( | *{{MdRarityItem|Alchemist's Fire}} (if unused) | ||
== External links == | == External links == |
Latest revision as of 09:36, 10 December 2024
Barton is one of the bandits raiding the Overgrown Ruins in Act One.
“At least there's no skeletons this time.„
Description[edit | edit source]
Alongside his friend Mari, Barton has been trying to break into the crypt for days.
Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding Haseid and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them that he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons.
Involvement[edit | edit source]
Act One[edit | edit source]
Barton can be found in the Refectory and is instantly hostile to the party.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Alchemist's Fire (if unused)