Ad placeholder
Barton: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Added combat-relevant skills to infobox) |
||
(One intermediate revision by one other user not shown) | |||
Line 32: | Line 32: | ||
| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| | | athletics = 0 | ||
| | | acrobatics = 2 | ||
| perception = 0 | |||
}} | }} | ||
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | '''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. |
Latest revision as of 06:28, 11 November 2024
Barton is a Human bandit that is raiding the Overgrown Ruins in Act One.
Involvement[edit | edit source]
Act One[edit | edit source]
Barton is instantly hostile to the party and can be found within the Refectory.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable Loot[edit | edit source]
- Alchemist's Fire (will not drop if already used)
- Basic Poison
- Leather Armour
- Shortbow
- Torch
- Gold
Notes[edit | edit source]
- Barton grants 15 XP when killed.