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Spiked Bulb: Difference between revisions
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Line 14: | Line 14: | ||
| price = 1 | | price = 1 | ||
| usage cost = action | | usage cost = action | ||
| effect = *The barbs inside this bulb explode on impact, making all nearby creatures Bleed | | effect = | ||
*The barbs inside this bulb explode on impact, making all nearby creatures Bleed | |||
**{{Range|m=18|ft=60}} | **{{Range|m=18|ft=60}} | ||
**{{AOE|m=4|ft=13|Radius}} | **{{AOE|m=4|ft=13|Radius}} | ||
Line 22: | Line 23: | ||
| condition = Bleeding | | condition = Bleeding | ||
| condition duration = 1 | | condition duration = 1 | ||
| where to find = *Sold by | | where to find = *Sold by {{CharLink|Omeluum}} in [[Ebonlake Grotto]] | ||
*Scattered throughout the [[Nautiloid]] during the [[Prologue]] | *Scattered throughout the [[Nautiloid]] during the [[Prologue]] | ||
| notes = * Spiked Bulb cannot be crafted via [[Alchemy]] | | notes = * Spiked Bulb cannot be crafted via [[Alchemy]] |
Latest revision as of 19:20, 7 January 2025
Spiked Bulb is a Consumable (Grenade) that can be thrown using the Throw action.
A sticky, sap-like substance trickles down the spikes of this bulb.
Properties
- Grenades
- Single Use
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 1 gp
-
UID
GRN_Alchemy_Device_BUUID
249ff64e-818b-4dc8-919b-7f297f64a2a3
Effect
Condition: Bleeding
Duration: 1 turn
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Where to find
- Sold by Omeluum in Ebonlake Grotto
- Scattered throughout the Nautiloid during the Prologue
Notes
- Spiked Bulb cannot be crafted via Alchemy