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Mari: Difference between revisions
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(copyedit; updated dex/int saves (patch 7)) |
(combined "description" and "involvement" sections; added related quests) |
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{{Infobox creature | {{Infobox creature | ||
| name = Mari | | name = Mari | ||
| image = <gallery> | |||
| image = | |||
<gallery> | |||
Mari.png|In-game | Mari.png|In-game | ||
Portrait Mari.png|Portrait | Portrait Mari.png|Portrait | ||
</gallery> | </gallery> | ||
| identity = Female | |||
| va = | |||
| faction = [[Overgrown Ruin Looters]] | | faction = [[Overgrown Ruin Looters]] | ||
| size = [[Medium]] | |||
| race = [[Human]] | | race = [[Human]] | ||
| type = [[Humanoid]] | |||
| class = [[Rogue]] | |||
| occupation = Lockpick | |||
| level = 2 | | level = 2 | ||
| e hp = 10 | | e hp = 10 | ||
| hp = 15 | | hp = 15 | ||
| t hp = 19 | | t hp = 19 | ||
| ac = 13 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 75 | | weight kg = 75 | ||
| xp = 15 | |||
| str = 10 | | str = 10 | ||
| dex = 15 | | dex = 15 | ||
Line 31: | Line 34: | ||
| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| | | athletics = 0 | ||
| | | acrobatics = 2 | ||
| perception = 0 | |||
| uuid = 8409e274-4a4a-4de6-b34c-e701847ed86e | |||
| uid = S_CHA_FL1_BanditLockpick | |||
| stats = CHA_BanditInterior_Human_Ranger | |||
}} | }} | ||
'''Mari''' is | '''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
{{DiQ|I know when I've got a lock beaten and I didn't beat this one.|Mari|, after the door she's lockpicking opens on its own.}} | |||
== Involvement == | == Involvement == | ||
Mari is instantly hostile to the party | === Act One === | ||
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead. | |||
Mari is instantly hostile to the party. If spotted in the [[Refectory]], Mari quickly flees the area to alert the other bandits. | |||
== Combat == | == Combat == | ||
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{{Feature box|Sneak Attack (Ranged)|item=Shortbow}} | {{Feature box|Sneak Attack (Ranged)|item=Shortbow}} | ||
=== | === Loot === | ||
*{{MdRarityItem|Basic Poison}} | * {{MdRarityItem|Basic Poison}} | ||
*{{MdRarityItem|Dagger}} | * {{MdRarityItem|Dagger}} | ||
*{{MdRarityItem|Leather Armour}} | * {{MdRarityItem|Gold}} | ||
*{{MdRarityItem|Shortbow}} | * {{MdRarityItem|Leather Armour}} | ||
*{{MdRarityItem|Thieves' Tools}} | * {{MdRarityItem|Shortbow}} | ||
*{{MdRarityItem|Trap Disarm Toolkit}} | * {{MdRarityItem|Thieves' Tools}} | ||
*{{ | * {{MdRarityItem|Trap Disarm Toolkit}} | ||
== Related quests == | |||
* {{Quest|Explore the Ruins}} | |||
== External links == | == External links == | ||
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[[Category:Humans]] | [[Category:Humans]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Act One]] | |||
[[Category:Characters in the Ravaged Beach]] | [[Category:Characters in the Ravaged Beach]] | ||
[[Category:Rogues]] | [[Category:Rogues]] |
Latest revision as of 23:17, 15 February 2025
Mari is one of the bandits raiding the Overgrown Ruins in Act One.
![Portrait Mari.png](/w/images/thumb/f/f2/Portrait_Mari.png/70px-Portrait_Mari.png)
“I know when I've got a lock beaten and I didn't beat this one.„
Involvement[edit | edit source]
Act One[edit | edit source]
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
External links[edit | edit source]
Mari on the Forgotten Realms Wiki