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Mari: Difference between revisions

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(copyedit; updated dex/int saves (patch 7))
(combined "description" and "involvement" sections; added related quests)
 
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{{Infobox creature
{{Infobox creature
| name = Mari
| name = Mari
| class = [[Rogue]]
| image = <gallery>
| image =
<gallery>
Mari.png|In-game
Mari.png|In-game
Portrait Mari.png|Portrait
Portrait Mari.png|Portrait
</gallery>
</gallery>
| identity = Female
| va =
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruin Looters]]
| size = [[Medium]]
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| class = [[Rogue]]
| occupation = Lockpick
| level = 2
| level = 2
| size = Medium
| type = [[Humanoid]]
| ac = 13
| e hp = 10
| e hp = 10
| hp = 15
| hp = 15
| t hp = 19
| t hp = 19
| ac = 13
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| xp = 15
| str = 10
| str = 10
| dex = 15
| dex = 15
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| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| dex save extra = +2
| athletics = 0
| int save extra = +2
| acrobatics = 2
| perception = 0
| uuid = 8409e274-4a4a-4de6-b34c-e701847ed86e
| uid = S_CHA_FL1_BanditLockpick
| stats = CHA_BanditInterior_Human_Ranger
}}
}}
'''Mari''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act 1]].  
'''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|I know when I've got a lock beaten and I didn't beat this one.|Mari|, after the door she's lockpicking opens on its own.}}


== Involvement ==
== Involvement ==
Mari is instantly hostile to the party and can be found within the [[Refectory]]. If she sees the party, she will try to alert the other bandits.
=== Act One ===
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
 
Mari is instantly hostile to the party. If spotted in the [[Refectory]], Mari quickly flees the area to alert the other bandits.


== Combat ==
== Combat ==
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{{Feature box|Sneak Attack (Ranged)|item=Shortbow}}
{{Feature box|Sneak Attack (Ranged)|item=Shortbow}}


=== Notable loot ===
=== Loot ===
*{{MdRarityItem|Basic Poison}}
* {{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Dagger}}
* {{MdRarityItem|Dagger}}
*{{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Gold}}
*{{MdRarityItem|Shortbow}}
* {{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Thieves' Tools}}
* {{MdRarityItem|Shortbow}}
*{{MdRarityItem|Trap Disarm Toolkit}}
* {{MdRarityItem|Thieves' Tools}}
*{{MdRarityItem|Gold}}
* {{MdRarityItem|Trap Disarm Toolkit}}
 
== Related quests ==
* {{Quest|Explore the Ruins}}


== External links ==
== External links ==
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[[Category:Humans]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Rogues]]
[[Category:Rogues]]

Latest revision as of 23:17, 15 February 2025

Mari is one of the bandits raiding the Overgrown Ruins in Act One.

Portrait Mari.png
I know when I've got a lock beaten and I didn't beat this one.
Mari, after the door she's lockpicking opens on its own.

Involvement[edit | edit source]

Act One[edit | edit source]

Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.

Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Damage: 4~12
D4 Piercing.pngD6 Weapon.png
1d4 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]