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Comeback Handaxe: Difference between revisions

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| where to find x = -67
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| notes = True to its name, the axe has a hidden [[Homing Weapon]] feature but will also hit the thrower on the way back, dealing only the base 1d6+1 damage.
| notes = * True to its name, the axe has a hidden [[Homing Weapon]] feature but will also hit the thrower on the way back, dealing only the base 1d6+1 damage.
Unlike other homing weapons, the axe doesn't equip itself, instead returning to inventory. It also doesn’t suffer from the combat initiation bug.
 
* Unlike other homing weapons, the axe doesn't equip itself, instead returning to inventory. It also doesn’t suffer from the combat initiation bug.
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[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Latest revision as of 17:06, 31 October 2024

Comeback Handaxe image

Comeback Handaxe is an uncommon, lightly enchanted (+1) variant of the Handaxes family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

This loyal axe always returns to its owner after being thrown. However, it has no eyes and therefore dreadful aim, inevitably returning to its thrower blade-end-first.

Properties

Damage
D6 Slashing.png 1d6 + 1 (2~7) + Strength modifier Damage TypesSlashing
Details
Handaxes Handaxes
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 1 gp
UID UNI_WYR_Circus_HandaxeReturning
UUID 82999790-f80d-47f7-9383-9bb6cf57a10b

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes

  • True to its name, the axe has a hidden Homing Weapon feature but will also hit the thrower on the way back, dealing only the base 1d6+1 damage.
  • Unlike other homing weapons, the axe doesn't equip itself, instead returning to inventory. It also doesn’t suffer from the combat initiation bug.