Ad placeholder

Gloom Stalker: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
 
(32 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{PageSeo | description = Gloom Stalker is a subclass of Ranger. | image = Gloom Stalker Icon.png}}
{{PageSeo  
{{Quote|Gloom Stalkers Quote}}
| description = Gloom Stalker is a subclass of Ranger.  
[[Category:Subclasses]]
| image = Gloom Stalker Icon.png
}}
'''Gloom Stalker''' is a [[Subclass]] of  [[Ranger]]. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
 
{{Quote class|{{PAGENAME}}}}
 
==Subclass features==
[[File:Default Ranger Armor Alt.png|200px|right|Ranger's default armour]]{{SubclassNote|Ranger}}
 
{{Level header|3}}
 
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Disguise Self|r=16}}
 
{{HorizontalRuleImage}}
 
; {{SAI|Umbral Shroud|w=40}}
: Use an [[Action]] to wrap yourself in shadows to become {{Cond|Invisible}} for 10 turns if you are [[Obscured]].
 
; {{Pass|Superior Darkvision|w=40}}
: You can see in the dark up to {{Distance|m=24|ft=80}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Dread Ambusher|w=40}}
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can also make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage.
:; {{SAI|Dread Ambusher (Melee)}} : Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher (Ranged)}} : Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage.
:; {{SAI|Dread Ambusher: Hide}} : As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible.
 
{{Level header|5}}
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Misty Step}}
 
{{Level header|7}}
 
; {{SAI|Iron Mind|w=40}}
: You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] {{SavingThrow}}s.


==Subclass Features==
{{Level header|9}}
You gain the following spell. It is [[Spells#Known Spells|Always Prepared]]:
* {{SAI|Fear|c=16}}


===<b>Level 3</b>===
{{Level header|11}}
*'''Dread Ambusher:''' At the start of your first turn of each combat, you gain +3 bonus to Initiative aswell as your movement speed increases by 10 feet, which lasts until the end of that turn. You can make one additional weapon attack as part of that action. If that attack hits, that deals extra 1d8 damage of the weapon's damage type.
*'''Dread Ambusher Hide:''' As a bonus action you can [[Hide]] from enemies by succeeding [[Stealth]] checks. Attacking or casting a spell will make you visible.
*'''[[Superior Darkvision]]:''' You can see in the dark up to {{Distance|m=24|ft=80}}
*'''Umbral Shroud:''' Wrap yourself in shadows to become [[Invisibility|Invisible]] if you are obsucured, which lasts for 10 rounds.
Spell:
*[[File:Disguise Self Condition Icon.webp|frameless|30x30px]] [[Disguise Self]]


===<b>Level 7</b>===
; {{SAI|Stalker's Flurry|w=40}}
*'''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] [[Saving Throws]].
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free.


=== <b>Level 9</b> ===
== External links ==
Spell:
* {{FRWiki|Gloom stalker|long}}
*[[File:Fear Icon.png|frameless|30x30px]] [[Fear]]


=== <b>Level 11</b> ===
{{RangerNavbox}}
*'''Iron Mind:''' You gain [[Proficiency]] in [[Wisdom]] and [[Intelligence]] [[Saving Throws]].
[[Category:Subclasses]]

Latest revision as of 21:15, 1 August 2024

Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.

Subclass features[edit | edit source]

Ranger's default armour
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.

Level 3

You gain the following spell. It is Always Prepared:

Bg3 content hr.png
Umbral Shroud Umbral Shroud
Use an Action to wrap yourself in shadows to become Invisible Invisible for 10 turns if you are Obscured.
Superior Darkvision Superior Darkvision
You can see in the dark up to 24 m / 80 ft.
Bg3 content hr.png
Dread Ambusher Dread Ambusher
You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can also make an extra attack that deals an additional D8 Physical.png1d8 damage.
Dread Ambusher (Melee) Dread Ambusher (Melee)
Make a melee attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher (Ranged) Dread Ambusher (Ranged)
Make a ranged attack that deals an extra 1d8Damage TypesPhysical damage.
Dread Ambusher: Hide Dread Ambusher: Hide
As a Bonus Action, you can Hide Hide from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.

Level 5

You gain the following spell. It is Always Prepared:

Level 7

Iron Mind Iron Mind
You gain Proficiency in Wisdom and Intelligence Saving throws.

Level 9

You gain the following spell. It is Always Prepared:

Level 11

Stalker's Flurry Stalker's Flurry
Once on each of your turns, when you miss with a weapon attack, you can make another one for free.

External links[edit | edit source]