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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}}
{{SpellPage
{{SpellPage
| name = Gust of Wind
| name = Gust of Wind
| image = Gust of Wind Icon.png
| image = Gust of Wind.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| ritual =
| learns at level = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| class learns at level 6 = Storm Sorcery:Storm Spell
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll.
| class learns at level 7 = Eldritch Knight
| action type = action
| class learns at level 8 = Arcane Trickster
| range m = 6
| races =
| range ft = 40
| race learns at level 1 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| cost = action, spell2
| attack roll =
| damage =
| damage modifier =
| damage type =  
| damage save =
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| damage per =
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| concentration =
| range = self
| range m =  
| range ft =
| aoe = Line
| aoe m = 12
| aoe ft = 40
| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
|notes=This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6}}
| condition save = STR
| condition dc = caster
| save = Strength
| save dc = caster
| area =
| area category =
| area shape =
| area range m =
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| area condition =
| area condition 2 =
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| area condition 4 =
| granted by items = Amulet of Windrider:Short Rest
| higher levels =
| variants =
| notes =  
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
| video = Gust of Wind Visuals.mp4
}}
 
== External Links ==
* {{FRWiki|Gust of wind|long}}

Latest revision as of 07:24, 15 August 2024

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
STR Save (Spell save DC)
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]