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Thrown: Difference between revisions
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{{Hatnote|For an explanation of all weapon properties, see [[Weapons]].}} | |||
'''Thrown''' is a weapon property that allows a weapon to be used as a projectile with the {{SAI|Throw}} or {{SAI|Enraged Throw}} actions. | '''{{WeaponProperty|Thrown}}''' is a weapon property that allows a weapon to be used as a projectile with the {{SAI|Throw}} or {{SAI|Enraged Throw}} actions. | ||
A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the [[Finesse]] property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the [[Finesse]] property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | ||
== List of | == List of thrown weapons == | ||
* {{WeaponType|Daggers}} | * {{WeaponType|Daggers}} | ||
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* {{WeaponType|Tridents}} | * {{WeaponType|Tridents}} | ||
== Unique | == Unique thrown weapons == | ||
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not. | The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not. | ||
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== Weapons that interact with throwing == | == Weapons that interact with throwing == | ||
* {{MdRarityItem|Bloodthirst}} - When thrown, will return to the owner due to its permanent {{SmallIcon|Bound_Weapon_Condition_Icon.webp}} [[Bound Weapon (Condition)|Bound Weapon]] condition. | |||
* {{MdRarityItem|Comeback Handaxe}} - When thrown, returns to the thrower and damage them. | |||
* {{MdRarityItem|Dwarven Thrower}} - When thrown, will return to the owner. If thrown by a [[Dwarf]], it deals an extra {{DamageText|1d8|Bludgeoning}} damage, or {{DamageText|2d8|Bludgeoning}} if the target is Large, Huge or Gargantuan. | |||
* {{MdRarityItem|Lightning Jabber}} - When thrown, deals an additional {{DamageText|1d4|Lightning}} damage. | * {{MdRarityItem|Lightning Jabber}} - When thrown, deals an additional {{DamageText|1d4|Lightning}} damage. | ||
* {{MdRarityItem|Nyrulna}} - When thrown, deals {{DamageText|3d4|Thunder}} damage in a {{Radius|m=6|ft=20}} blast, and returns to its owner. | * {{MdRarityItem|Nyrulna}} - When thrown, deals {{DamageText|3d4|Thunder}} damage in a {{Radius|m=6|ft=20}} blast, and returns to its owner. | ||
* {{MdRarityItem|Returning Pike}} - When thrown, will return to the owner. | |||
* {{MdRarityItem|Slinging Shoes}} - When thrown, deals an additional {{DamageText|2d4|Psychic}} damage, and returns to its owner. | * {{MdRarityItem|Slinging Shoes}} - When thrown, deals an additional {{DamageText|2d4|Psychic}} damage, and returns to its owner. | ||
== Temporary | == Temporary sources of the Thrown property == | ||
Any weapon can be given the Thrown property via the [[Wild Magic: Weapon Infusion|Weapon Infusion]] magical effect, which is a possible outcome of the [[Wild Magic Barbarian]] Wild Magic table. | Any weapon can be given the Thrown property via the [[Wild Magic: Weapon Infusion|Weapon Infusion]] magical effect, which is a possible outcome of the [[Wild Magic Barbarian]] Wild Magic table. | ||
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===+1 to Thrown Attack Rolls=== | ===+1 to Thrown Attack Rolls=== | ||
*{{MdRarityItem|Marksmanship Hat}} | * {{MdRarityItem|Marksmanship Hat}} | ||
===+1d4 to Throw Damage=== | ===+1d4 to Throw Damage=== | ||
*{{MdRarityItem|Gloves of Uninhibited Kushigo}} | * {{MdRarityItem|Gloves of Uninhibited Kushigo}} | ||
*{{MdRarityItem|Ring of Flinging}} | * {{MdRarityItem|Ring of Flinging}} | ||
== Bugs == | == Bugs == | ||
* Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll. | |||
* When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order. | |||
* In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands. | |||
[[Category:Bugs]] | [[Category:Bugs]] | ||
[[Category:Weapon Property]] | [[Category:Weapon Property]] |
Latest revision as of 17:22, 7 November 2024
Thrown is a weapon property that allows a weapon to be used as a projectile with the or actions.
A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
List of thrown weapons[edit | edit source]
Unique thrown weapons[edit | edit source]
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not.
- Dwarven Thrower - Warhammer +2
- Orphic Hammer - Warhammer +3
- Returning Pike - Pike +1
Weapons that interact with throwing[edit | edit source]
- Bloodthirst - When thrown, will return to the owner due to its permanent Bound Weapon condition.
- Comeback Handaxe - When thrown, returns to the thrower and damage them.
- Dwarven Thrower - When thrown, will return to the owner. If thrown by a Dwarf, it deals an extra 1d8Bludgeoning damage, or 2d8Bludgeoning if the target is Large, Huge or Gargantuan.
- Lightning Jabber - When thrown, deals an additional 1d4Lightning damage.
- Nyrulna - When thrown, deals 3d4Thunder damage in a 6 m / 20 ft blast, and returns to its owner.
- Returning Pike - When thrown, will return to the owner.
- Slinging Shoes - When thrown, deals an additional 2d4Psychic damage, and returns to its owner.
Temporary sources of the Thrown property[edit | edit source]
Any weapon can be given the Thrown property via the Weapon Infusion magical effect, which is a possible outcome of the Wild Magic Barbarian Wild Magic table.
Related items[edit | edit source]
+1 to Thrown Attack Rolls[edit | edit source]
+1d4 to Throw Damage[edit | edit source]
Bugs[edit | edit source]
- Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll.
- When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order.
- In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands.