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Darkvision: Difference between revisions
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** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead. | ** Being {{cond|Heavily Obscured}} counts as being {{cond|Lightly Obscured}} instead. | ||
* The same applies to {{SAI|Superior Darkvision}}, just with a longer range. | * The same applies to {{SAI|Superior Darkvision}}, just with a longer range. | ||
* While Darkvision does not allow seeing or making ranged attacks through {{SAI|Darkness}}, being within Darkvision range of the target will still prevent an attacker with {{SAI|Devil's Sight}} or other means of seeing in magical darkness from having {{Advantage}} with ranged attacks. | |||
{{SpoilerBox | | {{SpoilerBox | | ||
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}. | * Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}. |
Latest revision as of 09:34, 30 September 2024
For the Way of the Shadow Monk feature, see
. For the Level 2 spell, see .Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12 m / 40 ft.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the weapons:
Notes
- When a hiding creature makes a stealth check against a creature with darkvision, and is within the range of darkvision:
- Being counts as being under instead.
- Being counts as being instead.
- The same applies to , just with a longer range.
- While Darkvision does not allow seeing or making ranged attacks through Advantage with ranged attacks. , being within Darkvision range of the target will still prevent an attacker with or other means of seeing in magical darkness from having
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Also granted by Sarevok's Horned Helmet.