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Trip Attack (Ranged): Difference between revisions
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| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| warning = {{Prereq|The target can't be Huge in size.}} | | warning = {{Prereq|The target can't be Huge in size.}} | ||
| | | bugs = * Despite the tooltip stating it lasts for one turn, Prone afflicted by this attack will last until the target's Long Rest (or until [[Help|helped]]). | ||
}} | }} |
Latest revision as of 09:44, 20 January 2025
See also: Trip Attack (Melee)
Trip Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
Action
- Cost on hit
Superiority Die
- Damage
- Normal weapon damage
- +
Superiority Die
Weapon damage
- Details
Attack roll (On Miss: Does not spend
Superiority Dice.)
STR Save
Range: Normal weapon range
Recharge: Per turn
Condition: Prone
Duration: Until Long rest
Weapon action DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Bugs
- Despite the tooltip stating it lasts for one turn, Prone afflicted by this attack will last until the target's Long Rest (or until helped).