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Spiritual Weapon: Maul: Difference between revisions
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| variant of = Spiritual Weapon | | variant of = Spiritual Weapon | ||
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | | summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | ||
| description = Create a floating, spectral {{CharLink|Spiritual Weapon | | description = Create a floating, spectral {{CharLink|Spiritual Weapon (maul)|Maul}}. | ||
| extra description = It can use: | | extra description = It can use: | ||
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head. | * {{SAI|Maul Blow|w=40}}: Smash into a target with your might head. | ||
* {{SAI|Concussive Smash|w=40}}: | * {{SAI|Concussive Smash (Spiritual Weapon)|Concussive Smash|w=40}}: Possibly {{Cond|Dazed|Daze}} your target. | ||
* {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position. | * {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position. | ||
| cost = bonus, spell2 | | cost = bonus, spell2 |
Latest revision as of 09:30, 14 December 2024
Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.
Description
Create a floating, spectral Maul.
It can use:
- : Smash into a target with your might head.
- your target. : Possibly
- : Fly to a target position.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
- Damage
- 1d8 + 1 (2~9) + Spellcasting modifier Force
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Force damage.Condition: Dazed
Duration: 2 turns
DC 12 Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
This spell is a variation of: