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Snurd: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Sharp-Eye Snurd
| name = Sharp-Eye Snurd
| image = Portrait Snurd.png
| image = <gallery>
Snurd.png|In-game
Portrait Snurd.png|Portrait
</gallery>
| title = Novice of the Absolute  
| title = Novice of the Absolute  
| race = [[Goblin]]
| race = [[Goblin]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 2
| level = 2
 
| size = [[Small]]
| size = Small
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Sharp-Eye]]
| archetype = [[Goblin Sharp-Eye]]
Line 25: Line 27:


| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
}}'''Sharp-Eye Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}'''Sharp-Eye Snurd''' is a [[goblin]] stationed at the entrance of the [[Goblin Camp]] in [[Act One]].
 
{{DiQ| I can see the Absolute from here. I can!|Snurd|, observing the surroundings from his high point.}}
 
== Involvement ==
=== Act One ===
Snurd is positioned on a rocky peak overlooking the bridge that connects [[Blighted Village]] to the Goblin Camp. If combat is initiated, Snurd will attempt to rush toward the war drum to alert the camp and rally reinforcements.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Ranged Attack|Goblin Bow}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{feature box|Nimble Escape}}
{{feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}
{{Feature box|Worg Companion}}



Latest revision as of 08:16, 20 November 2024

Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.


Portrait Snurd.png
I can see the Absolute from here. I can!
Snurd, observing the surroundings from his high point.

Involvement[edit | edit source]

Act One[edit | edit source]

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd will attempt to rush toward the war drum to alert the camp and rally reinforcements.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]