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|image=Abducted Nobleman - Speak With Dead.jpg
|image=Abducted Nobleman - Speak With Dead.jpg
}}
}}
{{Stub}}
{{Infobox creature
{{Infobox creature
| name = Abducted Nobleman
| name = Abducted Nobleman
| full name = Francis
| va = Adam Rhys Dee
| image = Abducted Nobleman - Speak With Dead.jpg
| image =  
<gallery>
Abducted Nobleman - Speak With Dead.jpg|In-game
Portrait Abducted Nobleman.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| role = Merchant
| occupation = Merchant
| family =  
| family =  
| faction =  
| faction =  
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| level = 1
| e hp = 4
| ac = 10
| weight kg = 75
| str = 10
| dex = 10
| con = 10
| int = 10
| wis = 10
| cha = 10
| conditions = Dead
| passives = Opportunity Attack
}}
}}
'''Francis''' was a human merchant who is found dead on the [[Ravaged Beach]]. His corpse can be found near the [[Intellect Devourer]]s. {{Coords|230|271}}
'''Francis''' was a [[Human]] merchant who died in the [[Nautiloid Wreck]]. His corpse can be found at {{Coords|230|271}}.
 
Casting {{SAI|Speak with Dead}} reveals that he was a pottery merchant from [[Baldur's Gate]] who was abducted by [[Illithid]]s.


==Speak with Dead==
==Speak with Dead==
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'''Party member:''' Who are you?
'''Party member:''' Who are you?
* '''Abducted Nobleman:''' Francis... merchant... selling pottery...
* '''Abducted Nobleman:''' Francis... merchant... selling pottery...
'''Party member (Shadowheart):''' Are there any rites you'd like performed over your body?
'''Party member:''' How did you die?
* '''Abducted Nobleman:''' Not from your cursed god...
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch''. Nothing...
'''Party member:''' What happened to you?
'''Party member:''' What happened to you?
* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Guiding my cart... shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
* '''Abducted Nobleman:''' Took me here... put something in my eye...
** '''Party member:''' Do you know why any of us were taken?
** '''Party member:''' Do you know why any of us were taken?
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
**** '''Party member:''' They put something in my eye too. Can we get rid of it?
** '''Party member:''' They put something in my eye too. Can we get rid of it? <small>''(Only after asking "What happened to you?")''</small>
***** '''Abducted Nobleman:''' Find healer...
*** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...
*** '''Abducted Nobleman:''' ...or die... it'll leave...
'''Party member:''' How did you die?
 
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
'''Party member:''' Do you have anything valuable?
'''Party member:''' Do you have anything valuable?
* '''Abducted Nobleman:''' They took me... took everything...
* '''Abducted Nobleman:''' They took me... took everything...
==== (Only after asking at least one other question.) ====
'''Party member:''' ''([[Cleric]] or [[Paladin]])'' Are there any rites you'd like performed over your body? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)
'''Party member:''' ''([[Bard]])'' Would you like me to craft you a stunning tale? Lock your memory in legend forever?  {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Doesn't matter... nothing matters...
'''Party member:''' ''([[Ranger]] or [[Druid]])'' Your body will attract scavengers. Should I bury you? {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
* '''Abducted Nobleman:''' Let them come...
{{Dialogue end}}
{{Dialogue end}}
==Loot==
* {{MdRarityItem|Gold}}
* {{MdRarityItem|Rapier}}
* {{MdRarityItem|Silver Locket}}
* Random food items


<!-- NAV -->
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[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Humans]]
[[Category:Humans]]
[[Category:Corpses]]

Latest revision as of 08:24, 24 October 2024

Francis was a Human merchant who died in the Nautiloid Wreck. His corpse can be found at X: 230 Y: 271.

Casting Speak with Dead Speak with Dead reveals that he was a pottery merchant from Baldur's Gate who was abducted by Illithids.

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Abducted Nobleman: Francis... merchant... selling pottery...

Party member: How did you die?

  • Abducted Nobleman: Fire... screaming... then crunch. Nothing...

Party member: What happened to you?

  • Abducted Nobleman: Guiding my cart... shadow fell... tentacle grabbed me...
  • Abducted Nobleman: Took me here... put something in my eye...
    • Party member: Do you know why any of us were taken?
      • Abducted Nobleman: No... took everyone... peasants... lords... took them all...
    • Party member: They put something in my eye too. Can we get rid of it? (Only after asking "What happened to you?")
      • Abducted Nobleman: Find healer...
      • Abducted Nobleman: ...or die... it'll leave...

Party member: Do you have anything valuable?

  • Abducted Nobleman: They took me... took everything...

(Only after asking at least one other question.)[edit | edit source]

Party member: (Cleric or Paladin) Are there any rites you'd like performed over your body? Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)

Party member: (Bard) Would you like me to craft you a stunning tale? Lock your memory in legend forever? Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Doesn't matter... nothing matters...

Party member: (Ranger or Druid) Your body will attract scavengers. Should I bury you? Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Let them come...

Loot[edit | edit source]