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Augmented Shield of Thralls: Difference between revisions
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|condition2 duration = 1 | |condition2 duration = 1 | ||
|condition2 save = INT | |condition2 save = INT | ||
|condition2 dc = 15 | |||
|condition=Volatile Shield | |condition=Volatile Shield | ||
|condition duration=Until Long Rest | |condition duration=Until Long Rest | ||
|used by creatures = Full-Illithid | |used by creatures = Full-Illithid | ||
|notes = * Can target up to two creatures. | |notes = * Can target up to two creatures. |
Latest revision as of 22:31, 19 August 2024
Shield of Thralls is an Action and illithid power used by Full-Illithids. When used, this ability applies the condition to the character or an ally, granting them 25 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be for 1 turn.
Description
Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes.
Can only have temporary hit points from one source.
Properties
- Cost:
- Action
- Details:
- Range: 9 m / 30 ft
Condition: Volatile Shield
Duration: Until Long rest
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
Condition: Stunned
Duration: 1 turn
DC 15 Intelligence saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Affected creature automatically fails Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
How to learn
Used by creatures: Full-Illithid
Notes
- Can target up to two creatures.