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Stillmaker: Difference between revisions
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| uuid = 0cfbd2ef-6eb3-4283-b0c9-8e23a4f9bf8c | | uuid = 0cfbd2ef-6eb3-4283-b0c9-8e23a4f9bf8c | ||
| special = | | special = | ||
{{SpellAction|Hold Person|level=3|recharge=Long Rest}} | |||
| weapon actions = Pommel Strike, Piercing Strike, Lacerate | | weapon actions = Pommel Strike, Piercing Strike, Lacerate | ||
| where to find = Found in a hole | | where to find = Found in a hole in the area underneath the temple. A successful DC 5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. | ||
| where to find location = Open Hand Temple | |||
| where to find x = 67 | |||
| where to find y = -1018 | |||
}} | }} | ||
== Related Quests == | == Related Quests == |
Latest revision as of 22:26, 20 August 2024
Stillmaker is a very rare +2 Dagger that grants the wielder the Hold Person spell once per Long Rest.
The dagger's twisting blade is designed to nick the flesh as many times as possible, allowing its paralytic poison to flow effortlessly into any unfortunate target.
Properties
Special
The holder of this item gains:
- Hold Person ()
- Cast as a level 3 spell ( Recharge: Long rest.)
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Open Hand Temple: Found in a hole in the area underneath the temple. A successful DC 5 Perception check is needed to spot it. The hole is just at the top of the cragged rock and can be easy to miss. There is blood right next to the hole. X: 67 Y: -1018