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Comeback Handaxe: Difference between revisions
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| finesse = | | finesse = | ||
| heavy = | | heavy = | ||
| light = | | light = yes | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
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| where to find x = -67 | | where to find x = -67 | ||
| where to find y = -73 | | where to find y = -73 | ||
| notes = True to its name, the axe has a hidden [[Homing Weapon]] feature but will also hit the thrower on the way back. | | notes = * True to its name, the axe has a hidden [[Homing Weapon]] feature but will also hit the thrower on the way back, dealing only the base 1d6+1 damage. | ||
* Unlike other homing weapons, the axe doesn't equip itself, instead returning to inventory. It also doesn’t suffer from the combat initiation bug. | |||
}} | }} | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |
Latest revision as of 17:06, 31 October 2024
Comeback Handaxe is an uncommon, lightly enchanted (+1) variant of the Handaxes family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
This loyal axe always returns to its owner after being thrown. However, it has no eyes and therefore dreadful aim, inevitably returning to its thrower blade-end-first.
Properties
- Damage
- 1d6 + 1 (2~7) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 1 gp
-
UID
UNI_WYR_Circus_HandaxeReturningUUID
82999790-f80d-47f7-9383-9bb6cf57a10b
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Circus of the Last Days X: -67 Y: -73: Given as a consolation prize reward for failing to win the jackpot from Akabi, the Djinni.
Notes
- True to its name, the axe has a hidden Homing Weapon feature but will also hit the thrower on the way back, dealing only the base 1d6+1 damage.
- Unlike other homing weapons, the axe doesn't equip itself, instead returning to inventory. It also doesn’t suffer from the combat initiation bug.