Talk:Murder Tribunal: Difference between revisions

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Latest comment: 14 August by Trell in topic Spoiler-Battle notes 2-Abattoir
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This prevents the knights from joing the fight against the echoes & Sarevok.
This prevents the knights from joing the fight against the echoes & Sarevok.
Other prep: lots of HP potions, counterspells (Haste & Slow esp.), silence, the arrows that do that are good for short term. The Echos buff Sarevok a lot (haste, sanctuary, more) , and can slow the whole party at once!
Other prep: lots of HP potions, counterspells (Haste & Slow esp.), silence, the arrows that do that are good for short term. The Echos buff Sarevok a lot (haste, sanctuary, more) , and can slow the whole party at once!
Spirit Guardians are useful. Guardian of faith cast where Sarevok fights is a lot of help!
Sarevok has a link to the echoes, and shunts some of the damage done to him to them. So, once they're down, he takes it all.
Sarevok has a link to the echoes, and shunts some of the damage done to him to them. So, once they're down, he takes it all.
It's still grueling, but if you finish Sar & the Echoes off b4 the wizlock wears off, you can rescue the Heffelump in the abattoir, & the knights are dead and lootable when you open the door. [[User:Trell|Trell]] ([[User talk:Trell|talk]]) 21:46, 14 August 2024 (CEST)
It's still grueling, but if you finish Sar & the Echoes off b4 the wizlock wears off, you can rescue the Heffelump in the abattoir, & the knights are dead and lootable when you open the door. [[User:Trell|Trell]] ([[User talk:Trell|talk]]) 21:46, 14 August 2024 (CEST)
== Spoiler-Battle notes 2-Abattoir ==
Same prep, but you don't need wizlock.
Spirit Guardians of high enough level will evaporate the 10+ ghosts that come after you cluster everyone inside their circle. Guardian of faith is good here as well. Again, ghosts have resistance to everything except force & radiant dmg. Turning sometimes works.
Free the heffelump ASAP, he does help the battle some. [[User:Trell|Trell]] ([[User talk:Trell|talk]]) 21:52, 14 August 2024 (CEST)

Latest revision as of 20:54, 14 August 2024

Spoiler-Battle notes 1-The Tribunal Chamber[edit source]

This worked for me. If you're going to be the good PC, close & Wizlock the Door between the Tribunal and the knights-I didn't try to fight the knights. This prevents the knights from joing the fight against the echoes & Sarevok. Other prep: lots of HP potions, counterspells (Haste & Slow esp.), silence, the arrows that do that are good for short term. The Echos buff Sarevok a lot (haste, sanctuary, more) , and can slow the whole party at once! Spirit Guardians are useful. Guardian of faith cast where Sarevok fights is a lot of help! Sarevok has a link to the echoes, and shunts some of the damage done to him to them. So, once they're down, he takes it all. It's still grueling, but if you finish Sar & the Echoes off b4 the wizlock wears off, you can rescue the Heffelump in the abattoir, & the knights are dead and lootable when you open the door. Trell (talk) 21:46, 14 August 2024 (CEST)Reply[reply]

Spoiler-Battle notes 2-Abattoir[edit source]

Same prep, but you don't need wizlock. Spirit Guardians of high enough level will evaporate the 10+ ghosts that come after you cluster everyone inside their circle. Guardian of faith is good here as well. Again, ghosts have resistance to everything except force & radiant dmg. Turning sometimes works. Free the heffelump ASAP, he does help the battle some. Trell (talk) 21:52, 14 August 2024 (CEST)Reply[reply]