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Barton: Difference between revisions

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(combined "description" and "involvement" sections; added related quests)
 
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| image = Barton.png
| image = Barton.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Barton
| name = Barton
|image=[[File:Barton.png|250px]]
| image = <gallery>
|STR=10
Barton.png|In-game
|DEX=13
Portrait Barton.png|Portrait
|CON=12
</gallery>
|INT=12
| identity = Male
|WIS=14
| va = Adam Rhys Dee
|CHA=10
| faction = [[Overgrown Ruin Looters]]
|level=2
| size = [[Medium]]
|race=[[Human]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Human]]
|HP=12
| class = [[Rogue]]
|AC=11
| level = 2
|speed=9m / 30ft
| e hp = 10
|size=Medium
| hp = 15
|weight=60kg / 120lbs
| t hp = 19
|proficiency=2
| ac = 13
|initiative=+1
| movement m = 9
|class =
| weight kg = 75
|location = [[Bedchamber]]
| xp = 15
|allies =
| str = 10
}}'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Chapter One]]. He is instantly hostile to the player as he spots them.
| dex = 15
| con = 10
| int = 11
| wis = 10
| cha = 10
| dex save prof = yes
| int save prof = yes
| athletics = 0
| acrobatics = 2
| perception = 0
| uuid = f0945b85-3cfe-4312-b49a-3741b1f0bfc7
| uid = S_CHA_FL1_BanditSanctum
| stats = CHA_BanditInterior_Human_Ranger
}}
'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|At least there's no skeletons this time.|Barton}}


== Involvement ==
=== Act One ===
Barton and {{CharLink|Mari}} have been trying to break into the crypt for days. Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding {{CharLink|Haseid}} and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons.


{{CharactersTable|one}}
Barton can be found in the [[Refectory]] and is instantly hostile to the party.
[[Category: Humans]]
 
[[Category: Humanoids]]
== Combat ==
[[Category: Characters in Act 1]]
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Sneak Attack (Ranged)|item=Shortbow}}
{{Feature box|Throw|item=Alchemist's Fire}}
 
=== Loot ===
* {{MdRarityItem|Alchemist's Fire}} (if unused)
* {{MdRarityItem|Gold}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Shortbow}}
* {{MdRarityItem|Simple Toxin}}
* {{MdRarityItem|Torch}}
 
== Related quests ==
* {{Quest|Explore the Ruins}}
 
== External links ==
* {{FRWiki|Barton (looter)|long}}
 
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Rogues]]

Latest revision as of 23:15, 15 February 2025

Barton is one of the bandits raiding the Overgrown Ruins in Act One.

Portrait Barton.png
At least there's no skeletons this time.
Barton

Involvement[edit | edit source]

Act One[edit | edit source]

Barton and Mari Mari have been trying to break into the crypt for days. Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding Haseid Haseid and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons.

Barton can be found in the Refectory and is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]