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{{Location page
{{Location page
| prefix = The
| name = Astral Plane
| name = Astral Plane
| alt name =
| alt name =
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=== Access ===
=== Access ===
The Astral Prism can be accessed during Act One, through the Plancaster in [[Crèche Y'llek]]'s Inquisitor's Chamber, and during Act Three, from a portal in [[Wyrm's Lookout]]. The party will return one final time after facing off against [[The Netherbrain]] at the [[Morphic Pool]].
The Astral Prism can be accessed during Act One, through the Plancaster in [[Crèche Y'llek|Crèche Y'llek's]] Inquisitor's Chamber, and during Act Three, from a portal in [[Wyrm's Lookout]]. The party will return one final time after facing off against [[The Netherbrain]] at the [[Morphic Pool]].


=== Act One ===
=== Act One ===
{{main|The Githyanki Warrior}}
{{main|The Githyanki Warrior}}
[[File:Astral Map 1.png|thumb|Astral Sea map in Act I]]
[[File:Astral Map 1.png|thumb|x300px|Astral Sea map in Act I]]
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], the party may choose to use the Planecaster to enter the Mysterious Artefact.
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], the party may choose to use the Planecaster to enter the Mysterious Artefact.
Doing so will bring the party to the Astral Plane, where they meet the [[Dream Guardian]] and learn that it is living there.
Doing so will bring the party to the Astral Plane, where they meet the [[Dream Guardian]] and learn that it is living there.
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Jumping the first chasm earns [[Experience#Discovering_locations|95XP]] at Level 6, for discovering this Small sized location.
Jumping the first chasm earns [[Experience#Discovering_locations|95XP]] at Level 6, for discovering this Small sized location.


{{clear}}
=== Act Three ===
=== Act Three ===
{{main|Help Your Protector}}
{{main|Help Your Protector}}
[[File:Astral Map 2.png|thumb|x300px|Astral Sea map in Act III]]
At the beginning of Act Three, the party will set up camp in [[Wyrm's Lookout]]. During the night, there will be an attack by some githyanki. The party then has three turns to escape through the nearby portal to the Astral Plane.
At the beginning of Act Three, the party will set up camp in [[Wyrm's Lookout]]. During the night, there will be an attack by some githyanki. The party then has three turns to escape through the nearby portal to the Astral Plane.
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[Mind Flayer]] called the {{CharLink|The Emperor|Emperor}}. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets {{CharLink|Orpheus|Prince Orpheus}}. The Emperor will give an {{SmRarityItem|Astral-Touched Tadpole}} and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.
In the Astral Plane, the party will meet the [[Dream Guardian]] in its true form, a [[Mind Flayer]] called the {{CharLink|The Emperor|Emperor}}. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets {{CharLink|Orpheus|Prince Orpheus}}. The Emperor will give an {{SmRarityItem|Astral-Touched Tadpole}} and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.


A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to [[Rivington]].
A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to [[Rivington]].
== Related locations ==
* {{Loc|Crèche Y'llek}}
* {{Loc|Morphic Pool}}
* {{Loc|Wyrm's Lookout}}


== Related quests ==
== Related quests ==
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* {{Quest|The Githyanki Warrior}}
* {{Quest|The Githyanki Warrior}}


== Notable Characters ==
== Notable characters ==
* [[Dream Guardian]]
* {{MdCharLink|Dream Guardian|icon=Guardian.png}}
* {{MdCharLink|Orpheus}}
* {{MdCharLink|Orpheus}}
* {{MdCharLink|Lir'i'c|Prelate Lir'i'c}}
* {{MdCharLink|The Emperor}}
* {{MdCharLink|The Emperor}}
== Other characters ==
=== Ember Gish'ra ===
* {{CharLink|M'i'hayk|Ember Gish'ra M'i'hayk}}
* {{CharLink|Mir'ic|Ember Gish'ra Mir'ic}}
=== High Gish'ra ===
{{div col}}
* {{CharLink|Ghik'lir|High Gish'ra Ghik'lir}}
* {{CharLink|G'imre|High Gish'ra G'imre}}
* {{CharLink|K'i'lar|High Gish'ra K'i'lar}}
* {{CharLink|Nyk|High Gish'ra Nyk}}
* {{CharLink|Sh'ari|High Gish'ra Sh'ari}}
* {{CharLink|Zelrin|High Gish'ra Zelrin}}
* {{CharLink|Lir'i'c|Prelate Lir'i'c}}
{{div col end}}
=== Zephyr Gish'ra ===
* {{CharLink|Hr'ack'la|Zephyr Gish'ra Hr'ack'la}}
* {{CharLink|Jyd'i'|Zephyr Gish'ra Jyd'i'}}
* {{CharLink|Verik|Zephyr Gish'ra Verik}}


== Notable loot ==
== Notable loot ==
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==Gallery==
==Gallery==
<gallery heights="200px">
<gallery heights="250px">
Frederick-senesael-larian-artblast-fredericksenesael-astralskull02.jpg|Concept art
Frederick-senesael-larian-artblast-fredericksenesael-astralskull02.jpg|Concept art
Frederick-senesael-larian-artblast-fredericksenesael-astralskull07.jpg|Concept art
Frederick-senesael-larian-artblast-fredericksenesael-astralskull07.jpg|Concept art
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==Notes==
==Notes==
{{notebegin}}
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
*The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: {{FRWiki|Amaunator}}, [[Bane (God)|Bane]], [[Bhaal]], {{FRWiki|Enki}}, {{FRWiki|Gilgeam}}, {{FRWiki|Ibrandul}}, {{FRWiki|Kalzareinad}}, [[Karsus]], {{FRWiki|Kiputytto}}, {{FRWiki|Leira}}, {{FRWiki|Moander}}, [[Myrkul]], {{FRWiki|Leira}}, {{FRWiki|Ulutiu}}.  
*The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: {{FRWiki|Amaunator}}, [[Bane (God)|Bane]], [[Bhaal]], {{FRWiki|Enki}}, {{FRWiki|Gilgeam}}, {{FRWiki|Ibrandul}}, {{FRWiki|Kalzareinad}}, [[Karsus]], {{FRWiki|Kiputytto}}, {{FRWiki|Leira}}, {{FRWiki|Moander}}, [[Myrkul]], {{FRWiki|Leira}}, {{FRWiki|Ulutiu}}.  
**Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in {{FRWiki|Neverwinter Nights 2: Mask of the Betrayer}}.  
**Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in {{FRWiki|Neverwinter Nights 2: Mask of the Betrayer}}.  
**Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
**Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
**Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.  
**Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.
{{noteend}}


== External links ==
== External links ==

Latest revision as of 15:14, 4 November 2024

The Astral Plane is a region in Baldur's Gate 3. The Astral Plane is a location inside the Mysterious Artefact, accessible only during specific moments in the story.

Overview[edit | edit source]

All party members receive the Astral Gravity Astral Gravity condition while in the Astral Plane.

Access[edit | edit source]

The Astral Prism can be accessed during Act One, through the Plancaster in Crèche Y'llek's Inquisitor's Chamber, and during Act Three, from a portal in Wyrm's Lookout. The party will return one final time after facing off against The Netherbrain at the Morphic Pool.

Act One[edit | edit source]

Main article: The Githyanki Warrior
Astral Sea map in Act I

During The Githyanki Warrior in Crèche Y'llek, the party may choose to use the Planecaster to enter the Mysterious Artefact. Doing so will bring the party to the Astral Plane, where they meet the Dream Guardian and learn that it is living there.

Jumping the first chasm earns 95XP at Level 6, for discovering this Small sized location.

Act Three[edit | edit source]

Main article: Help Your Protector
Astral Sea map in Act III

At the beginning of Act Three, the party will set up camp in Wyrm's Lookout. During the night, there will be an attack by some githyanki. The party then has three turns to escape through the nearby portal to the Astral Plane. In the Astral Plane, the party will meet the Dream Guardian in its true form, a Mind Flayer called the The Emperor Emperor. There is the option to join its fight against the monks. If the party sides with it, it'll explain its history and the party meets Orpheus Prince Orpheus. The Emperor will give an Astral-Touched Tadpole and an offer to help evolve into a mind flayer. Choosing to kill the Emperor will instead result in a 'Game Over' screen.

A portal will open back to Wyrm's Lookout on the Material Plane. This will return the party to the campsite in Wyrm's Lookout. Once the party leaves camp, they come to Rivington.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Other characters[edit | edit source]

Ember Gish'ra[edit | edit source]

High Gish'ra[edit | edit source]

Zephyr Gish'ra[edit | edit source]

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • ”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
  • The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: Amaunator, Bane, Bhaal, Enki, Gilgeam, Ibrandul, Kalzareinad, Karsus, Kiputytto, Leira, Moander, Myrkul, Leira, Ulutiu.
    • Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in Neverwinter Nights 2: Mask of the Betrayer.
    • Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
    • Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.

External links[edit | edit source]