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Pillar of Souls: Difference between revisions
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| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | | resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | ||
| conditions = Thwarted Consumption | | conditions = Thwarted Consumption | ||
| nostore = y | |||
}} | }} | ||
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | {{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | ||
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During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | ||
For each pillar in play, his attacks deal an additional {{DamageText| | For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | ||
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | ||
When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | ||
== Conditions == | == Conditions == |
Latest revision as of 23:47, 13 January 2025
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement[edit | edit source]
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1d12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6
hit points per active pillar with the action .
The pillars are weak to Bludgeoning and
Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.