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Ice Knife: Difference between revisions

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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}}
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}}
{{SpellPage
{{Feature page
| name = Ice Knife
| type = spell
| image = Ice Knife.webp
| uid = Projectile_IceKnife
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
<!-- The following are for classes only, not races! -->
<!-- The following are for classes only, not races! -->
| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items =  Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} surface. On miss, the shard of ice still explodes.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| damage 1 = 1d10
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold
| cost = action, spell1
| cost = action, spell1
| attack roll = yes
| attack roll = yes
| on miss = The shard of ice still explodes.
| on miss = The shard of ice still explodes.
| save = DEX
| on save = The damage from the explosion is negated
| on save = The damage from the explosion is negated
| damage = 1d10
| damage type = Piercing
| extra damage = 2d6
| extra damage type = Cold
| save = DEX
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| aoe = radius
| aoe = radius
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| area = Ice (surface)
| area = Ice
| area shape = radius
| area shape = radius
| area range m = 2
| area m = 2
| area range ft = 7
| area duration = 2
| area duration = 2
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| classes = Druid, Sorcerer, Wizard
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
| video = Ice Knife Visuals.mp4
}}
}}

Latest revision as of 15:52, 5 February 2025

For the equivalent Way of the Four Elements Monk spell, see Blade of Rime Blade of Rime.
Ice Knife.webp
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action +  Level 1 Spell Slot
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
 Range: 18 m / 60  ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice
UID Projectile_IceKnife

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: Granted by features:

Granted by items:

Notes

Visuals

External Links[edit | edit source]