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Ice Knife: Difference between revisions
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| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest | | granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest | ||
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | | summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | ||
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice | | description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes. | ||
| extra description = This spell can be cast while you are {{Cond|Silenced}}. | | extra description = This spell can be cast while you are {{Cond|Silenced}}. | ||
| cost = action, spell1 | | cost = action, spell1 | ||
Line 31: | Line 31: | ||
| aoe m = 2 | | aoe m = 2 | ||
| aoe ft = 7 | | aoe ft = 7 | ||
| area = Ice | | area = Ice | ||
| area shape = radius | |||
| area range m = 2 | | area range m = 2 | ||
| area range ft = 7 | | area range ft = 7 |
Latest revision as of 21:25, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes.
This spell can be cast while you are .
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity Saving throw.
Visuals
External Links[edit | edit source]
- Ice knife on the Forgotten Realms Wiki