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Elemental set: Difference between revisions

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(Created page with "The '''Elemental Set''' confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks. It consists of the following pieces: * {{MdRarityItem|Ring of Elemental Infusion}}: adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spel...")
 
(added Table Alignement template, Equipment-Slot template)
 
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The '''Elemental Set''' confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.
The '''Elemental Set''' confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. As such, this set synergizes with items from the [[Acid set]], [[Cold set]], [[Fire set]], [[Lightning set]], and [[Thunder set]], which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.


It consists of the following pieces:  
It consists of the following pieces:  
* {{MdRarityItem|Ring of Elemental Infusion}}: adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
{{Table alignment}}
* {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
{| class="wikitable defaultleft col1center sortable"
* {{MdRarityItem|Boots of Elemental Momentum}}: grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip.
!Name
* {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip.
!Slot
* {{MdRarityItem|Flail of Ages}}: Inflicts conditions when {{DamageType|Acid}}, {{DamageType|Cold}}, or {{DamageType|Fire}} damage is dealt.
!Effect
|-
|{{Image rarity item|Amulet of Elemental Torment}}
|{{Equipment slot|Amulet}}
|{{Passive|Nature's Vengeance}}
|-
|{{Image rarity item|Boots of Elemental Momentum}}
|{{Equipment slot|Footwear}} ([[Footwear#Medium Armour|Medium Armour]])
|* {{Skill|Athletics}} +1
{{Passive|Elemental Momentum}}
|-
|{{Image rarity item|Cloak of Elemental Absorption}}
|{{Equipment slot|Cloak}}
|{{SpellAction|Absorb Elements}}
|-
|{{Image rarity item|Cloak of the Weave}}
|{{Equipment slot|Cloak}}
|{{SpellAction|Absorb Elements}}
{{Passive|Arcane Enchantment (+1)}}
|-
|{{Image rarity item|Creation's Echo}}
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|{{Passive|Elemental Resonance}}
|-
|{{Image rarity item|Drakethroat Glaive}}
|{{Equipment slot|Main Hand Melee}} ([[Glaives|Glaive]])
|{{Passive|Vicious Dragon Breath}}
{{SpellAction|Draconic Elemental Weapon|level = 3|recharge = long rest}}
|-
|{{Image rarity item|Flail of Ages}}
|{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]])
|{{Passive|Elements of an Epoch}}
{{SpellAction|Elemental Age|level = 3|recharge = long rest}}
|-
|{{Image rarity item|Markoheshkir}}
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|{{Passive|Arcane Enchantment (+1)}}
{{Passive|Arcane Battery}}
{{SpellAction|Kereska's Favour|level = 4|recharge = short rest}}
|-
|{{Image rarity item|Necklace of Elemental Augmentation}}
|{{Equipment slot|Amulet}}
|{{Passive|Elemental Augmentation}}
|-
|{{Image rarity item|Ring of Elemental Infusion}}
|{{Equipment slot|Ring}}
|style="text-align:left;"|{{Passive|Elemental Infusion}}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 15:05, 8 November 2024

The Elemental Set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set, Cold set, Fire set, Lightning set, and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Name Slot Effect

Amulet of Elemental Torment

Amulet Amulet
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.

Boots of Elemental Momentum

Footwear Footwear (Medium Armour) * Athletics Athletics +1
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.

Cloak of Elemental Absorption

Cloak Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)

Cloak of the Weave

Cloak Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.

Creation's Echo

Main Hand Melee Main Hand Melee (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.

Drakethroat Glaive

Main Hand Melee Main Hand Melee (Glaive)
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)

Flail of Ages

Main Hand Melee Main Hand Melee (Flail)
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)

Markoheshkir

Main Hand Melee Main Hand Melee (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)

Necklace of Elemental Augmentation

Amulet Amulet
Elemental Augmentation
When one of your cantrips deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage, add your Spellcasting Modifier to the damage dealt.

Ring of Elemental Infusion

Ring Ring
Elemental Infusion
When you deal Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage using a Spell or a Cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 damage of that element on your first successful weapon attack.