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Wild Shape: Water Myrmidon: Difference between revisions

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|image=Water Myrmidon.webp
|image=Water Myrmidon.webp
|summary='''Wild Shape: Water Myrmidon''' is a [[Combat Wild Shape]] form available to [[Circle of the Moon]] Druids.
|summary='''Wild Shape: Water Myrmidon''' is a [[Combat Wild Shape]] form available to [[Circle of the Moon]] Druids.
|description = Take the shape of a '''[[Water Myrmidon]]'''.
|description = Take the shape of a Water Myrmidon.
|extra description = Your water myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels. It can cast {{SAI|Hiemal Strike}}, {{SAI|Healing Vapours}}, and {{SAI|Explosive Icicle}}.
|extra description = Your water myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels. It can cast {{SAI|Hiemal Strike}}, {{SAI|Healing Vapours}}, and {{SAI|Explosive Icicle}}.
|cost=bonus, wldshp:2
|cost=bonus, wldshp:2
|additional=[[File:Water Myrmidon Portrait.png|frameless|upright=1.5|left]]
|additional=
 
Water Myrmidon shape has the following physical attributes:
 
{{AttributeBlock|18|14|16|hp=90|ac=18}}
'''Resistances:''' [[File:Slashing Resistance NM.png|30px|link=]] [[File:Piercing Resistance NM.png|30px|link=]] [[File:Bludgeoning Resistance NM.png|30px|link=]] [[File:Acid Resistance Full.png|30px|link=]] [[File:Poison Immunity.png|30px|link=]]
{{clear}}
 
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Hiemal Strike|item=Trident of the Depths}}
{{Feature box|Explosive Icicle}}
{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)|Fly}}
 
|condition = Wild Shape: Water Myrmidon
|condition = Wild Shape: Water Myrmidon
|variant of = Wild Shape
|variant of = Wild Shape
Line 25: Line 11:
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
* There is no reason to use the normal main hand attack over {{SAI|Hiemal Strike}} which deals additional damage and has a chance to {{Cond|Chilled|Chill}} targets.
* There is no reason to use the normal main hand attack over {{SAI|Hiemal Strike}} which deals additional damage and has a chance to {{Cond|Chilled|Chill}} targets.
*  {{SAI|Healing Vapours}} can only be used in combat.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 10:33, 20 February 2025

Water Myrmidon.webp

Wild Shape: Water Myrmidon is a Combat Wild Shape form available to Circle of the Moon Druids.

Description

Take the shape of a Water Myrmidon.

Your water myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels. It can cast Hiemal Strike Hiemal Strike, Healing Vapours Healing Vapours, and Explosive Icicle Explosive Icicle.

Properties

Cost:
Bonus action + 2 Wild Shape Charges

Condition: Wild Shape: Water Myrmidon

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon
  • Wild shaped into a Water Myrmidon

Creature: Water Myrmidon

Portrait Water Myrmidon.png
Portrait Frame.png

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

HP Icon.png Hit Points

127

Creature AC Icon.png Armour Class

18

Hiemal Strike Hiemal Strike ()
Pierce a creature with your frost-rimed trident and Chill Chill it.
Explosive Icicle Explosive Icicle ()
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
Healing Vapours Healing Vapours ()
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Fly Fly ()
Fly to a target position

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a Trident of the Depths that adds +1d6Damage TypesCold to every attack.
  • There is no reason to use the normal main hand attack over Hiemal Strike Hiemal Strike which deals additional damage and has a chance to Chill Chill targets.
  • Healing Vapours Healing Vapours can only be used in combat.

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