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Greater Invisibility: Difference between revisions
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies. | | summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility (spell)|Invisibility]] for their allies. | ||
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. | | description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. | ||
| extra description = Invisibility breaks when you fail increasingly harder {{Ability Check|Stealth}}s on attacking, casting spells, or interacting with items. | | extra description = Invisibility breaks when you fail increasingly harder {{Ability Check|Stealth}}s on attacking, casting spells, or interacting with items. |
Latest revision as of 17:38, 25 October 2024
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
Invisibility breaks when you fail increasingly harder Stealth checks on attacking, casting spells, or interacting with items.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Greater Invisibility
Duration: 10 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Classes:
- Class Level 7: Bard, Sorcerer, The Archfey, Wizard, and Circle of the Land (Underdark)