Ad placeholder
Darkvision (spell): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Removed class template) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Hatnote|For the passive feature inherent to races and monsters, see {{Pass|Darkvision}}.}} | ||
{{Hatnote|For the [[Way of Shadow]] Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Darkvision | | name = Darkvision |
Latest revision as of 07:12, 29 July 2024
For the passive feature inherent to races and monsters, see .
For the Way of Shadow Monk ability, see .
Darkvision is a level 2 transmutation spell. This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark.
Description
Grant a creature the ability to see in the dark out to a range of 12 m / 40 ft.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Darkvision
Duration: Until Long rest
- Can see in the dark out to the range of 12 m / 40 ft.
How to learn
Classes:
- Class Level 5: Ranger
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)
Notes
- If cast by a Druid or Wizard, this spell must remain Prepared; removing Darkvision from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Darkvision to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.