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Vanja: Difference between revisions

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(Added XP reward to infobox (400))
 
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Portrait Vanja.png|Portrait
Portrait Vanja.png|Portrait
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| va = Rosie Jones
| race = [[Vampire Spawn]]
| race = [[Vampire Spawn]]
| level = 1
| level = 1
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| ac = 18
| ac = 18
| movement m = 9
| movement m = 9
| xp = 400
| weight kg = 75
| weight kg = 75
| str = 16
| str = 16
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| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
}}
}}
'''Vanja''' is an Undead Vampire Spawn who is imprisoned in [[Cazador's Dungeon]]. He is one of the children recently kidnapped from the [[Gur]] by [[Astarion]] and forcibly turned into a vampire spawn.
'''Vanja''' is an Undead Vampire Spawn who is imprisoned in [[Cazador's Dungeon]]. He is one of the children recently kidnapped from the [[Gur]] by {{CharLink|Astarion}} and forcibly turned into a vampire spawn.


== Interactions ==
== Interactions ==

Latest revision as of 02:04, 23 November 2024

Vanja is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. He is one of the children recently kidnapped from the Gur by Astarion Astarion and forcibly turned into a vampire spawn.

Interactions[edit | edit source]

As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various children Vampire spawns, including Chessa Chessa. Like Chessa, Vanja can either be consumed or set free depending on the choices made after slaying Cazador Cazador.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Related Quests[edit | edit source]