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{{PageSeo
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| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Class Fighter Battle Master Badge Icon.png
}}
}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
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{{Quote class|{{PAGENAME}}}}


'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
==Subclass features==
 
==Subclass Features==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->


; {{R|supdie|forceplural=yes}}&colon; 4
; {{R|supdie|forceplural=yes}}&colon; 4{{Anchor|Superiority dice}}
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. They fuel your Battle Master manoeuvres and are expended upon use.
: You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
 
{{HorizontalRuleImage}}


; [[Manoeuvres]]
; [[Manoeuvres]]
: Choose 3 manoeuvres to learn:
: {{:Manoeuvres}}
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
:; Choose 3 manoeuvres to learn:
:: {{Table list|
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
}}


{{Level header|7}}
{{Level header|7}}
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{{Level header|10}}
{{Level header|10}}


; {{Pass|Improved Combat Superiority|w=40}}
{{Passive|Improved Combat Superiority}}
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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* Choose 2 additional [[Manoeuvres]].
* Choose 2 additional [[Manoeuvres]].


==External Links==  
==External links==  
*{{FRWiki|Battle master|long}}
*{{FRWiki|Battle master|long}}


{{FighterNavbox}}
{{FighterNavbox}}
[[Category:Subclasses]]
[[Category:Subclasses]]

Latest revision as of 11:02, 20 February 2025

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass features[edit | edit source]

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

 Superiority Dice: 4
Your Superiority Dice are D8 Physical.png d8s. They fuel your Battle Master manoeuvres and are expended upon use.
You regain expended Superiority Dice after either a Short Rest or a Long Rest.
Bg3 content hr.png
Manoeuvres
Choose 3 manoeuvres to learn:
Manoeuvres Description Grants
Commander's Strike Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. Commander's Strike Commander's Strike
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. Disarming Attack (Melee) Disarming Attack (Melee)

Disarming Attack (Ranged) Disarming Attack (Ranged)

Distracting Strike Distract Distract your target, giving your allies Advantage on their next Attack Roll against the target. Distracting Strike (Melee) Distracting Strike (Melee)

Distracting Strike (Ranged) Distracting Strike (Ranged)

Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Evasive Footwork Evasive Footwork
Feinting Attack Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. Feinting Attack Feinting Attack
Goading Attack Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. Goading Attack (Melee) Goading Attack (Melee)

Goading Attack (Ranged) Goading Attack (Ranged)

Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. Manoeuvring Attack (Melee) Manoeuvring Attack (Melee)

Manoeuvring Attack (Ranged) Manoeuvring Attack (Ranged)

Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. Menacing Attack (Melee) Menacing Attack (Melee)

Menacing Attack (Ranged) Menacing Attack (Ranged)

Precision Attack Spend a Superiority Die and add its result to an Attack Roll. Precision Attack Precision Attack
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m / 15 ft. Pushing Attack (Melee) Pushing Attack (Melee)

Pushing Attack (Ranged) Pushing Attack (Ranged)

Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. Rally Rally
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. Riposte Riposte
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. Sweeping Attack Sweeping Attack
Trip Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone Prone.
The target must be Large or smaller.
Trip Attack (Melee) Trip Attack (Melee)

Trip Attack (Ranged) Trip Attack (Ranged)

Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.

Level 7

 Superiority Dice: 5
You gain +1 Superiority Die
Bg3 content hr.png

Level 10

Improved Combat Superiority Improved Combat Superiority
The size of your Superiority Die increases to a D10 Physical.png d10
Bg3 content hr.png

External links[edit | edit source]