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Savage Attacks: Difference between revisions
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'''Savage Attacks''' is a passive feature available to [[ | {{confused with|Savage Attacker}} | ||
{{see also|Brutal Critical}} | |||
{{Passive feature page | |||
When | |image = Savage Attacks.webp | ||
|icon = Savage Attacks Icon.webp | |||
|summary = '''Savage Attacks''' is a passive feature available to [[half-orc|half-orcs]]. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. | |||
|description = When you land a [[Critical Hit]] with a melee weapon attack, you deal an extra dice of weapon damage. | |||
| race learns at level 1 = Half-orc | |||
| notes = | |||
* Off-hand weapons also roll an extra damage die on critical hits. | |||
* This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice. | |||
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}} | |||
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks. | |||
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks | |||
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit | |||
* Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12 | |||
}} |
Latest revision as of 22:35, 21 May 2024
Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Off-hand weapons also roll an extra damage die on critical hits.
- This feature also adds one dice on critical hits performed using the paladin smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
- This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.[Needs Verification]
- This feature does not work with unarmed attacks or Wildshape melee attacks.
- The combat log denotes the activation of this skill as Brutal Critical and not as Savage Attacks
- Both Savage Attacks and Brutal Critical will activate on a critical hit
- Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12