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Pommel Strike: Difference between revisions

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m (Added note about lacking main hand weapon functors.)
 
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{{WeaponActionPage
{{Weapon action page
| action type = bonus
| image = Pommel Strike.webp
| controller icon = Pommel Strike Icon.webp
| icon = Pommel Strike Unfaded Icon.webp
| cost = bonus
| weapon types = Greatswords, Longswords
| weapon types = Greatswords, Longswords
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| description = Make a non-lethal attack against an enemy and possibly {{cond|Dazed|Daze}} them.
| damage = 1d4
| damage = 1d4
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage modifier = Strength
| attack roll = yes
| attack roll = yes
| range = melee
| range = melee
| save = CON
| save dc = weapon action
| condition = Dazed
| condition = Dazed
| condition save = CON
| condition save = CON
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
| recharge = Short Rest
| recharge = Short Rest
| notes = * '''Pommel Strike''' does not execute main hand weapon functors.
}}
}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 05:07, 25 March 2025

Pommel Strike.webp

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Properties

Cost
Bonus action
Damage
D4 Physical.png 1d4 (1~4) Damage TypesBludgeoning
Details
Attack roll
CON Save (Weapon action DC)
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Weapon action DC  Constitution saving throw

How to learn

Granted by wielding the following weapon types with proficiency:

Notes

  • Pommel Strike does not execute main hand weapon functors.