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Rally: Difference between revisions
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{{ActionPage | |||
'''Rally''' is a | | summary = '''Rally''' is a [[Battle Master]] [[Fighter]] bonus action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points. | ||
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} | |||
= | | warning = {{Prereq|Can only have temporary hit points from one source.}} | ||
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional | | image = Rally.webp | ||
| cost = bonus, supdie | |||
| concentration = | |||
== | | damage = 8 Temporary | ||
| damage type = Healing | |||
| recharge = | |||
| | | duration = | ||
| | | range = ranged | ||
| | | higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}. | ||
| class learns at level 3 = Battle Master | |||
| | | granted by feats = Martial Adept | ||
| condition = Rallied | |||
== | | condition duration = Long Rest | ||
| notes = Any remaining [[Temporary Hit Points]] expire after 5 rounds. | |||
}} | |||
Latest revision as of 06:21, 29 July 2024
Rally is a Battle Master Fighter bonus action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
Description
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit PointsCan only have temporary hit points from one source.
Properties
- Cost:
- Bonus action + Superiority Die
- Healing:
- 8 Temporary hit points
- Details:
- Range: 18 m / 60 ft
At Higher Levels
When this manoeuvre is used at Battle Master level 10, the temporary hit points granted by the Superiority Die increase to 10.
Condition: Rallied
Duration: Until Long rest
- Granted 8 temporary hit points by a friendly combatant's rallying cry.
How to learn
Notes
Any remaining Temporary Hit Points expire after 5 rounds.