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Friends: Difference between revisions

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| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| summary = It makes the caster appear more charismatic to the affected creature.
| summary = It makes the caster appear more charismatic to the affected creature.
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-hostile creature.
| description = Gain {{Advantage}} on {{Ability|Charisma}} [[Checks]] against a non-[[hostile]] creature.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| warning = {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
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| area condition 4 =  
| area condition 4 =  
| higher levels =  
| higher levels =  
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
| notes = * If cast on companions, they will lose 10 [[approval]] when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become [[hostile]] if they see the caster upon the effect expiring.
** If using custom difficulty, this behaviour is specifically tied to the '''Additional Combat Mechanics''' option.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
* Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.
| video = Friendship-showcase.mp4
| video = Friendship-showcase.mp4

Latest revision as of 06:05, 22 November 2024

Friends.webp

Friends is a cantrip (Enchantment). It makes the caster appear more charismatic to the affected creature.

Description

Gain Advantage Icon.png Advantage on Charisma Charisma Checks against a non-hostile creature.

This spell can be cast while you are Silenced Silenced.

In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Friends

Friends Friends

Duration: 10 turns

In higher difficulty modes, the target might accuse you of enchanting them.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • If cast on companions, they will lose 10 approval when the effect ends, regardless of difficulty. On Tactician and above difficulty, casting the cantrip on someone is considered a crime. Some targets may immediately become hostile if they see the caster upon the effect expiring.
    • If using custom difficulty, this behaviour is specifically tied to the Additional Combat Mechanics option.
  • Split Enchantment, the level 10 Enchantment Wizard feature, breaks the casting of this cantrip in dialogue dice rolling, and will not result in the roll being made with advantage.

Visuals

External links[edit | edit source]